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968 bytes added, 19:24, 21 September 2011
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Mathematical Analysis Policy?
::The equation is ∑(x=0,∞) y^x (y=0.6), what he posted is just the simplification in case where 0>y<1. With that said there will never be and infinite number of mobs on the screen, but as a theoretical maximum average damage I think it has a place somewhere on the skill page.--[[User:Brokenstorm|Brokenstorm]] 17:38, 21 September 2011 (CEST)
 
:::I think it could be useful to have the formula for skill damage on the skill, but I'm not sure this skill is a good candidate for calculations. According to the last info on the official forums (http://us.battle.net/d3/en/forum/topic/3123248970#8), it'll only hit targets in a straight line behind the original target. So in order to get a damage bonus, there are two conditions that has to be in place;
::::1. You need to get the piercing effect to trigger
::::2. You need to have a target in line with you and the target behind the target.
:::Then, and only then, you'll get an increased damage bonus. There are also some reports that when it pierces the first target, it'll apply the damage to that target again, giving it a total of 280%, but I'm not too sure about that until I see some hard proof. But that's just me. But all in all, calculations are probably good, as long as there arn't too many if/then involved in the calculation. --[[User:Grapz|Grapz]]
==Diablo III Monsters==
The animals category should be renamed beasts.--[[User:Brokenstorm|Brokenstorm]] 17:45, 21 September 2011 (CEST)
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