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Death

1,189 bytes added, 22:30, 29 September 2008
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==Death and Difficulty==
The D3 Team has talked about balancing the game more evenly than was Diablo II. The design goal with D3 is to make the game more consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed, regular healing will come from [[health globes]], and more monsters will be difficult, but not overpowered-impossible.
==Death Penalties==
The "Death Penalty" is the term used to describe the negative consequences imparted to the player when they are killed by monsters or other players. The most current info came from D3 CM Bashiok, [http://www.diii.net/n/696684/bashiok-on-death-penalties on September 29, 2008]. According to him, there will be no actual death penalty in D3. Just a few seconds of downtime while a player runs from the respawn point back to the scene of the crime: ::...we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it. ::Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.  It's not known how severe the if this non-penalty will be in Diablo IIIincreased to something with some more teeth on higher difficulty levels, though or if any of the D3 Team has said they "staying alive bonuses" players have proposed will keep it from being too harshbe implemented as well, to reward players for not dying, since the game isn't going to punish them for the failure that is death. HereOne thing we do know is that there won't be any substantial death penalties (outside of Hardcore mode), since that's something D3 Lead [[Jay Wilson]] has stressed on that subject, in an interview from August 2008several occasions.[http://www.diii.net/n/687801/jay-wilson-from-leipzig-5].
::"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... We do not currently have a durability loss (to equipment), but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.