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[[File:IconEnergyArmor.png|left]]
'''Energy Armor''' (known as [[Energy Shield]] prior to July 2011) is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22, which uses [[Arcane Power]] to absorb incoming damage.
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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==Background==
Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining [[Arcane Power]].
==Skill Effects==
The following is a very quick list. See the [[Energy Armor rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Wizard Skill effects|Energy Armor|IconEnergyArmor.png|([[clvl|Level]] 22)|Focus your energies, increasing your Defense by {{c_lime|20%}} but lowers your maximum Arcane Power by {{c_lime|20}}. Lasts {{c_lime|120}} seconds.<br>Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}|-| width="40px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]| width="140px" | [[Prismatic Armor]]
| Increases all of your resistances by {{c_lime|180%}} while Energy Armor is active.
|-
| [[Energy Tap]]
| Rather than reducing your maximum Arcane Power, it is increased by {{c_lime|40}} while Energy Armor is active.
|-
| [[Force Armor]]
| While Energy Armor is active, incoming attacks that would deal more than {{c_lime|26%}} of your maximum Life are reduced to deal {{c_lime|26%}} of your maximum Life instead.
|-
| [[Absorption]]
| Gain {{c_lime|7}} Arcane Power whenever you are hit by an ranged or melee attack.
|-
| [[Pinpoint Barrier]]
| Also increases your Precision by {{c_lime|40%}} while Energy Armor is active.
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==Skill Design==
This skill is likely to be used by many [[Wizard]]s, especially if they are going [[melee]]-style with [[Diamond Skin]] and [[Magic Weapon]], or playing [[hardcore]].
==Synergies==
* No [[synergies]] with any of the [[traitWizard passives]]s are yet known. ==Skill Rune Effects==* No [[rune]] effects for Energy Armor are known.
In [[Diablo II]], the {{iw|Sorceress Sorceress}} got a [[nerf]]ed version of the same spell but with the name {{iw|Sorceress_Lightning_Spells#Energy_Shield Energy Shield}}. The spell has a time limit (needed, since no levels were limited by loading) and only absorbed a fraction of the damage.
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==Related Articles==
* {{iw|D1_Spellbooks#Mana_Shield Mana Shield}} ([[Diablo I]])
* {{iw|Sorceress_Lightning_Spells#Energy_Shield Energy Shield}} ([[Diablo II]])
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
{{Skill navbox Diablo III|Wizard}}
[[category:Wizard skills]]
[[category:Active skills]]
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