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Hydra

1,217 bytes removed, 21:46, 14 September 2011
updated table
<noinclude>
::'''''"Project Hydra"''' was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]].
[[File:IconHydra.png|left]]
'''Hydra''' is a an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 19, summoning a hydra that attacks enemies with bolts of fire.
<br><br><br>__TOC__
 
==Background==
{{Skillbox D3|portrait= [[File:Hydra-arena2.jpg<!-- |portrait-width= -->|name= Hydrathumb|user= Wizard200px|clvl= 19right|description= Summon a multi-headed Hydra for {{c_lime|9}} seconds that attacks enemies with bolts of fire dealing {{c_lime|5 - 6}} Fire damage per attack.<br>Cost: {{c_lime|70}} Arcane Power|type= Direct [[Damagein action]]/[[DoT]]|resource= Costs [[Arcane Power]]|alabaster= [[Arcane]] Hydra|crimson= [[Cold]] Hydra|golden= Adds [[fire]] walls|indigo= [[Lightning]] Hydra|obsidian= [[Acid]] Hydra}}
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
 
==Skill Effects==
The following is a very quick list. See the [[Hydra rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill skills header}}</noinclude>{{Wizard Skill effects|Hydra|IconHydra.png|([[clvl|Level]] 19)|Summon a multi-headed Hydra for {{c_lime|9}} seconds that attacks enemies with bolts of fire dealing {{c_lime|18 - 22}} Fire damage per attack.<br>Cost: {{c_lime|60}} Arcane Power}}|-| width="40px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]| width="140px" | [[Frost Hydra]]
| Summon Frost Hydras that breathe a short range cone of frost causing {{c_lime|30 - 35}} Cold damage to all enemies in the cone.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|center|link=Indigo]]
| [[Lightning Hydra]]
| Summon Lightning Hydras that shock enemies for {{c_lime|41 - 48}} Lightning damage.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|center|link=Obsidian]]
| [[Venom Hydra]]
| Summon Poison Breathing Hydras that leave a pool of acid causing {{c_lime|15 - 18}} Poison damage per second to enemies who remain in the pool.
|-
| width="40px" | [[image:IconGolden.jpg|40px|center|link=Golden]]
| [[Brimstone Serpent]]
| Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing {{c_lime|38 - 45}} Fire damage per second to enemies caught in the burning ground.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]
| [[Arcane Hydra]]
| Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing {{c_lime|22 - 26}} Arcane damage to enemies near the explosion.
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|}
<p style="text-align:{{center">|Note: Information is based on a level 60 character and rank 7 runestones.</p>}} 
==Skill Design==
[[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]]
This was too high level to use at [[BlizzCon 2009]], though players sorely wanted to try it out and see the improvements from [[Diablo I]]. Graphical, if nothing else.
It's interesting to contemplate what the [[Hydra Rune|Hydra (multi-strike) rune]] would do to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character [http://en.wikipedia.org/wiki/Lernaean_Hydra Learnean].
 
==Synergies==
* No [[synergies]] with any of the [[passive skillWizard passives]]s are yet known.   ==Skill Rune Effects==[[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]]A revamped [[runes|skill rune]] system was unveiled at [[BlizzCon 2010]]. Full rune effects for three skills were listed in the [[Gameplay_Panel_Blizzcon_2010#Specific_Skill_Rune_Examples|Gameplay Panel]]: [[Weapon Throw]], Hydra, and [[Plague of Toads]]. The Hydra rune effects are: * [[Alabaster rune]]: Creates an [[Arcane]] Hydra which shoots bolts of Arcane power.* [[Crimson rune]]: Creates a [[Cold]] Hydra which shoots chilling bolts that damage and [[freeze]] enemies.* [[Golden rune]]: Turns the Hydra into one giant head that breathes fire walls.* [[Indigo rune]]: Creates a [[Lightning]] Hydra which shoots chain lightning at monsters.* [[Obsidian rune]]: Creates an [[Acid]] Hydra which shoots poisonous bolts at monsters that melts them into piles of goo. 
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Hydra Hydra}}. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]].
 
==Trivia==
Hydra was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]].
 
File:Hydra-arena2.jpg|Hydra made Arcane by rune.
</gallery>
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Diablo III 12th Sep 2011
{{Skill navbox Diablo III|Wizard}}
 
[[category:Wizard skills]]
[[category:Active skills]]
</noinclude>
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