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added skill effects
The Barbarian's ancestors aid him by rejoining the battlefield.
==Skill Effects==
The following is a very quick list. See the [[Earthquake rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Call of the Ancients|IconCallOfTheAncients.png|([[clvl|Level]] 25)|
Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict {{c_lime|100%}} weapon damage with each attack as they join the battle for {{c_lime|15}} seconds.<br>Cost: {{c_lime|75}} Fury.<br>Cooldown: {{c_lime|120}} seconds.<br>{{c_grey|Talic wields a sword and shield and uses the Whirlwind skill.<br>Korlic wields a massive polearm and uses the Cleave skill.<br>Madawc dual-wields axes and uses the Weapon Throw skill.}}}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Korlic's Might]]
| Korlic gains the ability Furious Charge which deals {{c_lime|280%}} of your weapon damage to all enemies in a line.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[The Council Rises]]
| The Ancients inflict {{c_lime|275%}} weapon damage with each attack and have {{c_lime|175%}} additional armor.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Madawc's Madness]]
| Madawc gains the ability Seismic Slam which deals {{c_lime|205%}} of your weapon damage to enemies in an arc.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Duty to the Clan]]
| Increase duration to {{c_lime|85}} seconds.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Talic's Anger]]
| Talic gains the ability Leap Attack which deals {{c_lime|360%}} of your weapon damage to enemies in the area of the leap.
|-
<noinclude>
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
It's a top tier skill, so you can't buy it until somewhere around the end of Normal or maybe beginning of Nightmare. They're fairly short lived, at least at their base skill. I will admit it's pretty nutty, especially when it's planned that each of them (probably through runes) will use various barbarian skills themselves. But, I do think the flavor and vibe works. The barbarian calling upon the spiritual protector's of his homeland and people which now lay, along with the majority of barbarian society, in the afterlife, if not simply ash at the bottom of a fiery chasm. It makes good sense that they would be easily summoned to assist in redemption, honor, what have you, of the barbarian people.</blue>