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Revenge
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<noinclude>
[[File:IconRevenge.png|left]]
'''Revenge''' is a Situational [[Barbarian skill]] enabled unlocked at [[clvl|level]] 12, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
==Background==
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
==Skill Effects==
The following is a very quick list. See the [[Revenge rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
</noinclude>
{{Skill effects|Revenge|IconRevenge.png|([[clvl|Level]] 12)|
Inflict {{c_lime|150%}} weapon damage to all enemies within {{c_lime|8}} yards and gain {{c_lime|5.0%}} Life for each enemy hit.<br>{{c_grey|Revenge has a {{c_lime|10%}} change to become active for a short time each time you are hit by an attack.}}}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| width="140px" | [[Retribution]]
| Increase damage to {{c_lime|X%}} weapon damage.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Provocation]]
| Increases the chance Revenge will become active for use to {{c_lime|X%}} each time the Barbarian is hit by an attack.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Grudge]]
| Knocks enemies back {{c_lime|X}} yards when Revenge is used.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Vengeance is Mine]]
| Gain {{c_lime|X}} Fury each time Revenge is used and improve Life gained from each enemy hit to {{c_lime|X%}}.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Best Served Cold]]
| After using Revenge, your critical strike chance is increased by {{c_lime|X%}} for {{c_lime|X}} seconds.
|-
<noinclude>
|}
==Skill Design==
Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showpost.php?p=8007726&postcount=1 Silva's Barbarian Runestone Effects] -- IncGamers 6th Sep 2011
{{Skill navbox Diablo III|Barbarian}}
[[category:Barbarian skills]]
[[category:Active skills]]
</noinclude>