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==Other Changes==
Among the things that are not listed under their own headline, there are a few other things to highlight about Diablo III:
* The '''[[death penalty]] ''' will be a lot more lenient. People will no longer loose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse.* The old {{iw|Mercenaries Diablo II Mercenaries}} are now called '''[[follower]]s''', and it's now possible to have more than one with you on your travels.* Blizzard have not given a final decision if there will be a '''[[Hardcore]] ''' mode in Diablo III or not, but [[Jay Wilson]] have said that he likes the idea and can't see any reasons why it should not be included.* '''Corpses ''' will no longer be left permanently. In the opening [[gameplay video]], the corpses stayed for just a few seconds before fading away, but this has been increased to 20 seconds, and might be possible for players to set manually in the settings. The reason is that when the number of corpses amount, they will weigh down the PC running it significantly, since it retains physics from [[Havok]] while in the game.* '''[[Chest]]s''' will no longer be locked.
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