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[[File:IconSummonZombieDog.jpg|left]]'''Summon Zombie DogDogs''' is a [[Witch Doctor skill]] unlocked enabled at [[clvl|level]] 1. It summons several zombie dogs, better known as "mongrels" which [[tank]] for the Witch Doctor.<br>
This is the basic minion skill of the Witch Doctor.
Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.
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==Background==
|portrait= Wd-mongrel1.jpg
|portrait-width= 175
|name= Summon Zombie DogDogs
|user= Witch Doctor
|clvl= 1
==Skill Design==
[[File:Wd-mongrel3.jpg|left|thumb|Two mongrels.]]
Summon Zombie Dog Dogs is the first summoning [[skill]] most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row.
At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a [[runestone]].
==Skill Rune Effects==
[[File:Mongrels-arena2.jpg|thumb|350px|Fiery mongrels set a Wizard ablaze.]]
The known [[rune]] effects for Summon Zombie Dog Dogs are:
* [[Crimson rune]]: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes.
* Unidentified rune: Increases the mongrel's damage output.[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
==Development==
'''Summon Zombie DogDogs''' debuted with [[Diablo III]] in the [[WWI 2008]] gameplay video, where the skill was in the [[Voodoo Skill Tree]] at Tier I. Summon Zombie Dog was called [[Summon Mongrel]] (as [[Mongrel]] was the original name of the Zombie dog), and mongrels could be enchanted with [[Locust Swarm]] or [[Skull of Flame]], among other spells.
For [[BlizzCon 2009]], the skill was moved to the [[Zombie Skill Tree]]. By then, skill enchantments had been removed, replaced by skill rune enhancements. For a brief period of time, this skill apparently cost [[health]] instead of mana.
<blockquote>''I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Summon Zombie Dog Dogs became a level 1 skill.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dog Dogs (or [[Summon Mongrel]]) and other Witch Doctor skills.
===In Other Games===
Summon Zombie Dog Dogs is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill.
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==Media==
Summon Zombie Dog Dogs can be seen in action on video here:
* [[Gameplay WWI2008|Gameplay: WWI 2008]]
* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=79626067960229#post7962606 post7960229 Zediono's translation of JudgeHype.com July 2011 Press Event Coverage 's pre- The Witch Doctor (Translated by Zediono)beta report]-- IncGamers 1st Aug 2011
{{Skill navbox Diablo III|WD}}