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Demon Hunter passives

1,546 bytes added, 00:54, 20 August 2011
added to development
===Weak Spot===[[Weak Spot]]is enabled at level 3.<br>Increases [[Critical Hitcritical strike]] damage by {{cyanize|100%}}. * Enabled at level: 3{{clear-left}}
===Archery===[[Archery]]is enabled at level 6.<br>Reduces the resource cost of [[Hatred]]-type based skills by {{cyanize|50%}}. * Enabled at level: 6{{clear-left}}
===Cloak of Shadows===[[Cloak of Shadows]]is enabled at level 6.<br>Reduces [[melee]] damage taken by {{cyanize|20%}}.* Enabled at level: 6{{clear-left}}
===Aggression===[[Aggression]]is enabled at level 12.<br>Increases [[Attackattack]] by {{cyanize|20%}}.* Enabled at level: 12{{clear-left}}
===Superior Skill===[[Superior Skill]]is enabled at level 12.<br>Increases [[Precisionprecision]] by {{cyanize|20%}}. * Enabled at level: 12{{clear-left}}
===Toughness===[[Toughness]]is enabled at level 12.<br>Increases [[Vitalityvitality]] by {{cyanize|20%}}. * Enabled at level: 12{{clear-left}}
===Back to Basics===[[Back to Basics]]is enabled at level 18.<br>Increases the basic [[damage]] done by the Demon Hunter's weapon damage by {{cyanize|100%}}.* Enabled at level: 18{{clear-left}}
===Focused Discipline===[[Focused Discipline]]is enabled at level 18.<br>Reduces the resource cost of [[Discipline]]-type based skills by {{cyanize|20%}}.* Enabled at level: 18{{clear-left}}
===Opportunity===[[Opportunity]]is enabled at level 18.<br>Increases [[damage ]] dealt to [[slowed]] targets by {{cyanize|20%}}.* Enabled at level: 18{{clear-left}}
===Years of Training===[[Years of Training]]is enabled at level 18.<br>When a [[Discipline]]-type based skill is used, [[damage ]] dealt by the Demon Hunter is increased by {{cyanize|10% }} for 10 seconds. Can stack up to three times.* Enabled at level: 18{{clear-left}}
===Ballistics===[[Ballistics]]is enabled at level 24.<br>Increases [[damage ]] dealt by rockets by {{cyanize|100%}}. The rocket effect is provided by certain [[runestones]].* Enabled at level: 24{{clear-left}}
===Hot Pursuit===[[Hot Pursuit]]is enabled at level 24.<br>When [[Hatred]] is at its maximum, [[run speed ]] is increased by {{cyanize|10%}}.* Enabled at level: 24{{clear-left}}
===Killing Spree===[[Killing Spree]]is enabled at level 24.<br>When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has {{cyanize|30% }} increased [[critical strike ]] chance.* Enabled at level: 24{{clear-left}}
===Resourcefulness===[[Resourcefulness]]is enabled at level 24.<br>When [[Discipline]] is under {{cyanize|20%}}, the regeneration of [[Hatred]] is increased by {{cyanize|30%}}.* Enabled at level: 24{{clear-left}}
==Development==
* See the [[Demon Hunter skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
==Reference==
* By the [http://diablo[July 2011 Press Event]], the skill system had once again been completely redesigned.incgamers.com/forums/showthreadThe [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills.php?p=7960229 Zediono's translation Although 2 of JudgeHypethe Demon Hunter's pre-beta report]traits were turned into passives, the other 5 were removed, and 11 passives were brand new.
The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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[[category:Demon Hunter]]
[[category:Demon Hunter passives]]
[[category:Passive skills]]
[[category:skills]]
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