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Hardcore

1,029 bytes added, 06:43, 19 August 2011
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After months of "probably" type comments, Hardcore was confirmed as a Diablo 3 feature in August, 2010. Here's a brief timeline of official statements on the subject.
===Return to "Maybe"?===
 
In June, 2011, [[Kaivax]] made a post on the official bnet forums that added ambiguity back to the future of hardcore mode in Diablo III (click through for the whole quote)[http://forums.battle.net/thread.html?topicId=27808131088&pageNo=1&sid=3000#16].
 
<blue>I will definitely play D3 on hardcore mode (if it is an option).</blue>
===D3 Hardcore Characters Will Look Special===
===June 2008===
 
 
From the [[WWI_2008:_D3_Design_Fundamentals_Panel|Diablo 3 Design Fundamentals panel]], at the 2008 WWI event:
===April 2009===
 
Bashiok in a forum post.[http://www.diii.net/blog/comments/bashiok-on...-everything/]
===August 2010===
 
 
In an interview with GameSpot AU, [[Jay Wilson]] confirmed that Hardcore is definitely returning to Diablo III.[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]
::Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard [[Jay Wilson|Jay]] (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
 
===Perks and Difficulty===
 
With the introduction of the [[banner]] system, hardcore characters now gain a bit of prestige in the form of added decoration options to a hardcore player's banner, including bloodied skulls littering the base of it.
 
Hardcore players are not receiving a gentle treatment, much to the delight of fans. There will be certain tweaks to the game that may make the game even more difficult than the softcore counterpart, such as adding [[debuff]]s to [[boss]]es that effectively [[nerf]] the effectiveness of a player, causing them to have to play even more cautiously than before.
 
In addition to this, Blizzard has no plans to go easy on hardcore players in the new [[Inferno]] difficulty mode, as explained by [[Bashiok]][http://diablo.incgamers.com/blog/comments/hardcore-cant-cut-it-in-inferno]:
 
<blue>We don’t have any plans to restrict or change the game difficulty for Hardcore characters.
 
Surviving the challenges thrown at you by outplaying them is the entire point. Hardcore characters that take on Inferno and survive will be granted cosmetic rewards for their efforts.</blue>
::''Yeah, it’ll be hardcore, but it undermines your Arena design. How can you have 3 rounds if you die forever in the first one? --NocturneGS
::It doesn’t undermine anything. Although I would expect it to become most popular at specific skill tier unlocks.—Diablo
 
However, [[Jay Wilson]] has alluded to internal conflict on this issue, where some employees wish for hardcore death to not apply in PVP, fearing that no player would ever want to enter a match due to the heavy losses that they would be almost certain to face.
==Additional HC Content==
 
* You can read more about the Hardcore Mode of [[Diablo II]] in DiabloWiki {{wl|[http://diablo2.diablowiki.net/Hardcore Hardcore Mode]}}
* [http://forums.diii.net/forumdisplay.php?f=140 Hardcore D3 Forum]
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