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Inferno

1,717 bytes added, 19:18, 17 August 2011
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The spell type has become so well known through Diablo and other games that other spells with a similar range/effect are often referred to as "inferno-like" spells.
 
 
==The New Difficulty Level==
 
As stated above, Inferno is aimed towards max-level characters (level 60) and may even have it as a requisite to enter the difficulty to begin with. What is known about inferno:
 
* [[Item]]s and [[Rune]]s specific to that difficulty, with specific looks/graphics.
* Highest level of difficulty in the game.
* mlvl of 61 across the entire difficulty.
* More aggressive monster behavior with modified [[AI]] and new [[skills]] and abilities.
 
 
In addition to that summary, this is official Blizzard word on the matter as well, from an interview with popular gaming site Kotaku[http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty]:
 
::Monsters will see an increase in health, damage, damage resistances and aggression in Inferno. They’ll also have access to a larger suite of powers in Inferno, making minions and boss monsters even tougher. Expect a tougher game across the board, with broader than ever challenges even for the most skilled demon hunters.
 
::“The idea was that we wanted a difficulty mode where the entire game was viable,” Wilson says. “So you don’t have to pick and choose key areas [to replay].” Diablo III’s Inferno difficulty, he says, will be “very difficult, very challenging,” presenting a “flattened” difficulty experience that Blizzard hopes will provide a more balanced, but more challenging end game for Diablo diehards.
 
::That “flattened” difficulty will mean, Blizzard hopes, that players revisit the entire world of Diablo III seeking bigger and bolder challenges, not just go on “Mephisto runs” or fight a specific breed of minion in search of experience points and sweet loot drops.
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