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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
==Barbarian Passives==
[[File:Animosity.jpg|left]]
[[Animosity]] is enabled at level 1.<br>
Increases [[Fury ]] generation by {{cyanize|10%}} and adds {{cyanize|20}} points to the maximum amount of [[Fury]].
{{clear-left}}
===Berserker Rage===[[File:BerserkerRage.jpg|left]][[Berserker Rage]]is enabled at level 1.<br>Increases [[damage ]] by {{cyanize|20%}} when the Barbarian's Fury [[resourceFury]] bulb is full100%.* Enabled at level: 2{{clear-left}}
===Bloodthirst===
[[File:BloodThirst.jpg|left]]
[[Bloodthirst]] is enabled at level 1.<br>
{{cyanize|10%}} of [[damage]] dealt is gained as [[health]].
{{clear-left}}
===Relentless===
[[File:Relentless.jpg|left]]
[[Relentless]] is enabled at level 1.<br>
When the Barbarian is below {{cyanize|20%}} [[health]], skills cost no [[Fury]] and [[damage]] taken is reduced by {{cyanize|50%}}.
{{clear-left}}
===Ruthless===
[[File:Ruthless.jpg|left]]
[[Ruthless]] is enabled at level 1.<br>
Increases [[critical strike]] chance by {{cyanize|5%}} and increases [[critical strike]] damage by {{cyanize|50%}}.
{{clear-left}}
===Unforgiving===[[File:Unforgiving.jpg|left]][[RuthlessUnforgiving]]is enabled at level 1.<br>Increases [[Fury]] does not degenerate any longer. Also, the chance and damage of Barbarian gains {{cyanize|1}} [[Critical HitsFury]]every 5 seconds.* Enabled at level: 7{{clear-left}}
===Iron Skin===[[File:IronSkin.jpg|left]][[UnforgivingIron Skin]]is enabled at level 10.<br>Eliminates Fury decay and increases maximum Increases [[Furyarmor]]by {{cyanize|100%}}.* Enabled at level: 8{{clear-left}}
===Pound of Flesh===
[[File:PoundFlesh.jpg|left]]
[[Pound of Flesh]] is enabled at level 10.<br>
Increases the chance to find [[health globes]] by {{cyanize|3%}} and [[healing]] done by these is increased by {{cyanize|33%}}.
{{clear-left}}
===Intimidation===
[[File:Intimidation.jpg|left]]
[[Intimidation]] is enabled at level 13.<br>
Increases [[damage]] dealt by {{cyanize|15%}} and reduces [[repair]] costs by {{cyanize|5%}}.
{{clear-left}}
===Cruelty===
[[File:Cruelty.jpg|left]]
[[Cruelty]] is enabled at level 15.<br>
Unknown. ''(Currently shares a description with [[Bloodthirst]].)''
{{clear-left}}
===Aggression===
[[File:Aggression.jpg|left]]
[[Aggression]] is enabled at level 17.<br>
Increases [[attack]] by {{cyanize|20%}}.
{{clear-left}}
===Superior Skill===
[[File:SuperiorSkill.jpg|left]]
[[Superior Skill]] is enabled at level 19.<br>
Increases [[precision]] by {{cyanize|20%}}.
{{clear-left}}
===Expert Defense===
[[File:ExpertDefense.jpg|left]]
[[Expert Defense]] is enabled at level 20.<br>
Increases [[defense]] by {{cyanize|20%}}.
{{clear-left}}
===Toughness===
[[File:Toughness.jpg|left]]
[[Toughness]] is enabled at level 23.<br>
Increases [[vitality]] by {{cyanize|20%}}.
{{clear-left}}
===Weak Spot===
[[File:WeakSpot.jpg|left]]
[[Weak Spot]] is enabled at level 25.<br>
Increases [[critical strike]] damage by {{cyanize|100%}}.
{{clear-left}}
===Superstition===
[[File:Superstition.jpg|left]]
[[Superstition]] is enabled at level 26.<br>
Reduces non-physical [[damage]] taken by {{cyanize|10%}}.
{{clear-left}}
===Slaughter===
[[File:Slaughter.jpg|left]]
[[Slaughter]] is enabled at level 28.<br>
Unknown. ''(Currently shares a description with [[Berserker Rage]].)''
{{clear-left}}
===Bad Temper===
[[File:BadTemper.jpg|left]]
[[Bad Temper]] is enabled at level 31.<br>
Increases [[Fury]] generation by {{cyanize|10%}}.
{{clear-left}}
===Frenzied Attacks===
[[File:FrenziedAttack.jpg|left]]
[[Frenzied Attacks]] is enabled at level 31.<br>
When wielding two weapons, the character has {{cyanize|20%}} increased [[critical strike]] chance and {{cyanize|30%}} increased [[critical strike]] damage.
{{clear-left}}
===Insane Courage===
[[File:InsaneCourage.jpg|left]]
[[Insane Courage]] is enabled at level 31.<br>
When the Barbarian has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|30%}}.
{{clear-left}}
===Second Wind===
[[File:SecondWind.jpg|left]]
[[Second Wind]] is enabled at level 31.<br>
Regenerates {{cyanize|20%}} [[health]] per minute.
{{clear-left}}
===Shield of Iron===
[[File:ShieldIron.jpg|left]]
[[Shield of Iron]] is enabled at level 31.<br>
Increases the chance to [[block]] attacks with a [[shield]] by {{cyanize|10%}}.
{{clear-left}}
===Tough As Nails===
[[File:Beta-d3icon.png|left]]
[[Tough As Nails]] is enabled at level ??.<br>
Increases [[armor]] by {{cyanize|100%}}, among other things.
{{clear-left}}
==Development==
{{Passive history notes}}
The list of Barbarian passives as seen at the press event was obviously still in development. There were several issues: [[Pound of Flesh]] was listed twice, [[Cruelty]] had the same description and icon as [[Bloodthirst]], [[Slaughter]] had the same description and icon as [[Berserker Rage]], and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011
{{Skill_navbox_Diablo_III|Barbarian}}
[[category:Barbarian]]
[[category:Barbarian passives]]
[[category:Passive skills]]
[[category:Skills]]