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Demon Hunter

449 bytes added, 17:36, 2 August 2011
Resource System
==Resource System==
 
[[Image:DH_resource.jpg|frame|left|Hatred and Discipline.]]
 
The Demon Hunter uses a dual resource system, known as Hatred and Discipline. Hatred (the red portion of the orb) dictates the resource available for offensive attacks, and it regenerates quickly. Discipline determines resources available for the Demon Hunter's defensive maneuvers, and also some of her traps.
 
Previous comments about the development of the resource are retained below.
The Demon Hunter used quickly-regenerating [[mana]] as her [[resource]] in the Blizzcon 2010 PvM demo. This was merely a temporary solution, since the team wants to give each class in the game a unique resource. Jay Wilson elaborated on this in an interview from Blizzcon, in October 2010.<ref>[[http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/135958.20101024.Diablo-III-Interview-with-Jay-Wilson/ Jay Wilson Interview @ Blizzcon 2010] - GamePlanetNZ. October 25, 2010</ref>
::''''Jay: '''No! [laughs] Mainly because I’m not the primary designer of the Demon Hunter and I don’t want to give away anything that [[Wyatt Cheng|Wyatt]] might not actually want me to say!
There have had been further mentions of the resource system, although nothing overly specific. When the male Demon Hunter debuted, it was with a few interviews where some more information was given about the resource system. Notably, the following quotes give some insight:
In an interview with GamePlanetNZ<ref>[http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/136557.20110218.Diablo-IIIs-Jason-Bender-Christian-Lichtner/page1/ Artist Interview] - GamePlanetNZ. February 18, 2011</ref>:
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