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:'''Interactive environments''' – Carve your own path through Act V by destroying breakable wall sections, barricades, and siege towers.
==Playing Diablo II: Lord of Destruction==
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 10)</div>Diablo II: Lord of Destruction is more than just your standard expansion set. Once you have installed Diablo II: Lord of Destruction, you will have access to such a host of thrilling new features and expanded implementations of the original game’s features that it will feel like you are playing a whole new game.
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 11)</div>'''Hirable Non-Player Characters (“Hirelings”):''' Diablo II: Lord of Destruction offers some exciting modifications to hirable NPCs. These computer-controlled hirelings who fight by your side can be hired from specific NPCs in most “towns”—the safe starting points in each Act—or are given free of charge as a reward for completing certain quests. In the original Diablo II, they followed your character around and helped you slay monsters, but you did not interact with them directly. In Diablo II: Lord of Destruction, you can increase their efficiency in combat and assist their development in a number of ways. (Note: These special new features only apply to hired NPCs and retainers acquired as quest rewards. Summoned creatures are not subject to these improvements.)
{|align="right" style="clear:right; margin: 0 0 5px 10px;"
|<center>Excerpt from the [[Journal of Elder Aust of Harrogath|journal]] of Elder<br>[[Aust|Aust of Harrogath]]</center>
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 12)</div>'''Automap Options:''' There is now an “Automap Size” selection in the “Automap Options” menu in Diablo II: Lord of Destruction. This new option allows you to choose between viewing the map as either the traditional full-screen Automap or the new, scaled-down “Mini Map.” The Mini Map is about one quarter the size of the Automap and, when active, is displayed in one of the top corners of the game screen. This location can be switched from the left of the screen to the right by pressing the V hotkey.
:'''Possessed''' – Some demons have been instilled with especially diabolical spirits. These spirits grant the Possessed increased vigor at the cost of the demons’ free will. Because their minds are no longer their own, the Possessed cannot be affected by Necromancer curses. Fanatic – Fanatics are monsters who responded to their own corruption with such zeal that they are now willing to do anything to win the favor of their dark masters. They rush into any battle, fervently attacking with blinding speed any and all foes. Their recklessness does leave them open defensively, and if you can avoid their cascade of blows, you should be able to strike them with greater ease.
:'''Ghostly''' – Once, a powerful faction of mages developed a spell to banish a group of monsters from this world. The use of this spell created a spiritual conduit through the Planes, allowing those monsters to return to the material world by projecting themselves back through the conduit. Their translucent bodies and sluggish gait make these specters easily recognizable. Due to their incorporeal nature, Ghostly Champions are harder to hit with physical blows.
==The Coming of the Lord of Destruction==
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 14)</div>
Just as before, a new band of heroes arose to put a halt to Diablo's dark quest. Though the Lord of Terror succeeded in freeing his brothers from bondage, their reunion would be short-lived. The mortal heroes managed to vanquish [[Mephisto]] and even hunted Diablo into the depths of [[Burning Hells|hell]]. Only [[Baal]], the Lord of Destruction, was left unaccounted for...
[[Ord Rekar]]<br>
[[Elder]] of [[Harrogath]]
==The Assassins==
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 15)</div>In the third century, two brothers rose to dominance from within the ranks of the [[Vizjerei]] [[mage clan|clan of mages]]; their names were [[Horazon]] and [[Bartuc]]. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of [[Prime Evils|the Three]], and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.
===Traits and Abilities===
Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body — powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.
==Assassin Skills==
'''{{iw|Claws_of_Thunder Claws of Thunder}} – Charge-up Skill'''<br>
Using her weapon’s metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapon.)
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 17)</div>
'''{{iw|Dragon_Tail Dragon Tail}} – Finishing Move'''<br>
'''{{iw|Phoenix_Strike Phoenix Strike}} – Charge-up Skill'''<br>
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
===Shadow Disciplines===
'''{{iw|Weapon_Block Weapon Block}} – Passive'''<br>
After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.)
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 18)</div>
'''{{iw|Cloak_of_Shadows Cloak of Shadows}}'''<br>
'''{{iw|Fire_Blast Fire Blast}}'''<br>
This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordnance explodes on impact, damaging any foe within its small blast radius.
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 19)</div>
'''{{iw|Shock_Web Shock Web}}'''<br>
'''{{iw|Blade_Shield Blade Shield}}'''<br>
This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
==The Druids==
===Traits and Abilities===
The [[Druid]]s shun the use of traditional [[magic]], or [[Dubhdroiacht]], as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of [[Sanctuary]], a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.
==Druid Skills==
'''{{iw|Volcano Volcano}}'''<br>
A Druid trained in this ability possesses the power to summon from the bowels of the earth a violent eruption, raining molten rock down upon all nearby foes.
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 22)</div>
'''{{iw|Feral_Rage Feral Rage}} – Werewolf only'''<br>
When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack.
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 23)</div>
'''{{iw|Raven Raven}}'''<br>
With enough training in this skill, a Druid can summon a conspiracy of ravens, who viciously attack any opponents with razor sharp talons, flying over obstacles even the Druid himself cannot traverse.
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 24)</div>
'''{{iw|Summon_Grizzly Summon Grizzly}}'''<br>
This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury.
==Items==
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 25)</div>While most heroes who bravely adventure through the mortal realm do so for glory and for the liberation of mankind from the demonic shackles of the Burning Hells, it must also be noted that the accumulation of vast amounts of treasure is a welcome by-product. To some, in fact, the accumulation of wealth is the greatest reward of all.
'''Charged Items:''' Some new magic items grant the use of certain skills to any character. Some of these items have skills that are only triggered under certain conditions, such as striking an enemy or being struck by one. Charged Items allow the wielder to use the skill at will, but only a limited number of times. To engage the skill granted by a Charged Item, left-click your right mouse button Skill Selection (or press the S key). The Charged Item skill is listed near the top of your list of available skills; left-click on its icon to select it. The skill can now be performed by right-clicking on a target. Charged Item skills have a limited number of uses, so be sure to check the item’s pop-up description or the lower right-hand corner of the skill icon to see how many charges remain. If any of an item’s charges are depleted, you can return to a nearby town and recharge the item by having the local Blacksmith repair it.
==Monsters==
<div style="float:right; text-align: right; background-color: #1A0303; padding:2px 4px 4px 4px; color:white;">(Page 27)</div>In the initial stages of their campaign, the Three used a combination of relocated lesser demons and vile corruptions of native beasts to flesh out the ranks of their marauding host. To support him in his attack on the great Mt. Arreat, Baal knew that common rabble and poorly disciplined earthly mutations would never do, and so, to this end, he has enlisted some of his most powerful minions from the depths of his demesne.
===Reanimated Horde===
Whenever Baal needs vast numbers of troops to lay siege to some stronghold determined to resist him, he musters the Reanimated Horde. These undead minions are the twisted souls of dead soldiers whose hearts turned black while still alive and have been given a new existence in the service of Baal. Chosen from only the strongest and most fearsome of warriors, members of the Reanimated Horde are distinguishable from normal skeletons by their greater size and by their vicious charging attack. When you encounter a member of this dark army, kill it and make sure it stays down; they have the nasty habit of refusing to remain dead.
===Death Maulers===
The Death Mauler is an earth demon that dwells deep within the network of subterranean caverns of the Burning Hells. They are well protected by a hard shell bristling with spikes and a thick, gnarled hide. Hulking, tenacious beasts with the strength of twenty men, they can attack at close range with enormous claws or use their special attack to strike from a distance. Be wary of this ranged attack—the Death Mauler can discharge long, burrowing tentacles from his hands that travel quickly and surreptitiously under the ground, bursting forth and impaling his opponents.
===Imps===
Centuries ago, when men were foolish and practiced the demonic magics, it was common to invoke lesser demons and subdue them in order to gain their power. Fooled by the Imps’ small stature, sorcerers underestimated their powers and often summoned them to serve as familiars. Once lulled into trusting these clever and conniving demons, the master would find his will subjugated by that of his “servant,” who would then vivisect him and create numerous homunculi from the pieces. In time, these homunculi would grow into other Imps. Aware that its size is a liability in battle, an Imp uses magic to teleport and attack an opponent at range, from a fortified tower position, or even while mounted on the backs of large beasts.
===Putrid Defilers===
These vile, loathsome beasts strike fear even into the black souls of Baal’s own troops. Not only can the Defiler viciously attack using its razor-sharp forelegs, it reproduces at will by silently hovering near an unwary demon and parasitically infecting the hell-spawn with pain worms. These pain worms immediately travel to the brain of the host monster and grow fat on the vile thoughts of the fiend. If the monster is killed while the worms are gestating, the parasites eat their way through the beast’s brain and ultimately burrow out of its skull in search of a new body to inhabit.
===Succubi===
The handmaidens of Andariel, these powerful demonesses were thought to have been all but killed off during the battle below Tristram, but Baal has unleashed his personal harem on Mt. Arreat and enlisted their charms to help fulfill his desire to control the mortal realm. Succubi are among the most zealous minions of their master. They possess an incessant craving for blood, especially that of human men, and they take to battle with a passion and a joy not often seen in demons. They are fast and mobile in combat, preferring to weaken their prey from a distance with a diabolical curse that causes the afflicted to lose life instead of mana when using their skills. Once their prey is weakened, the Succubi move in for the kill, slashing viciously with their long, curved talons.
==Diablo II: Lord of Destruction==