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Bind on Account

832 bytes added, 09:04, 5 July 2011
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Bind on Account, or '''BoA''' designates an item that "binds" to the account of the character who first picks it up. These types of items could be passed between different characters on the same account (presumably by using the shared stash), but could not be traded to another other characters.
BoP, * There will be no item [[Bind on Pick-upbinding]] is essentially identical to BoA, of any kind in functionDiablo III.
=In Diablo 3?=
It is not confirmed that there will be While the developers mentioned the possibility of BoE or BoA on items in Diablo 3III, but they ultimately decided against any form of item binding in the [[D3 Team]] has talked about using game.  Prior to that decision, BoE was expected, while BoA as a way to keep the [[end game]] economy functionalwas considered unlikely. The theory behind item binding is that when top level items can be traded, the economy gets glutted and eventually every character has the best of everything, since characters who indulge in huge amounts of item finding (or illegal [[duping]], in the case of Diablo 2) will score enough of that item to distribute them widely.
Compare BoA to BoE -- [[Bind on Equip]] which is also known as "soul binding." These types of items bind to the character who first equips them; they can be traded, perhaps only within the same account, but once any character actually uses the item, it is bound to that character permanently. (Characters can dispose of such items for space considerations, but they can not give or trade them to other characters.)
::Anyway, we’re not really seriously considering BoA items at this point in time.
 
Binding was finally ruled out in April 2011, by Jay Wilson in an interview with Diablo3.cc. [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]
 
<blue>I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.</blue>