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→The Road to the Mad King
Upon entering the torture chambers, the player will see the spectral queen waiting for them with a quest to give. She gives a short speech upon interaction:
::''Finally, someone to help my people. Guilty of nothing, save being loyal to me, they were cursed to be held in these cells beyond their natural lives. My blessing will allow you to free them from their long torment.''
This quest is one of an unknown amount, all chained together tasking the player to ultimately defeat the Skeleton King. The portion that Alyssa gives the players tasks them with releasing six tormented souls within the torture chambers in order to summon [[the Warden]] and take his key. The warden cannot be summoned until Queen Alyssa's quest is completed.
::The spirits were easy to spot, since they showed up on the mini-map. You see one to the right, and a larger view can be seen here. Actually getting to them once you’d spotted them wasn’t always easy; the cell blocks were miniature mazes, with bars you could see and shoot through on all sides (this area was very easy for the Demon Hunter and Wizard), but with only one doorway per cell. So you’d spot the green circle (or two right beside each other; I guess that way the ghosts of Alyssa’s servants had each other to complain to through all eternity) but still have to spend some time running around to the other side of the cell block, then winding through two or three cells to reach the ghostly servant.
==Media==