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Seismic Slam

76 bytes added, 03:42, 17 April 2011
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==Trait Synergies==
Seismic Slam benefits directly from the following [[traitBarbarian traits]]s:
* [[Intimidation]]: Increases damage done and reduces vendor costs.
* [[Cruelty]]: Increases your chance of dealing critical strikes.
* [[Brain Basher]]: Increases damage done when the Barbarian is wielding maces.
'''Note:''' The current [[trait ]] list is very out-of-date and will no doubt be overhauled before game release.
'''Seismic Slam''' was first introduced in the [[WWI 2008]] gameplay movie when [[Diablo III]] debuted, where this skill was at Tier V on the [[Juggernaut Skill Tree]]. The development team talked at length about Seismic Slam and how it affected the Barbarian class during the [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|WWI 2008 Denizens of Diablo Panel]]:
<blockquoteblue>''This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.</blockquoteblue>
The Seismic Slam from [[BlizzCon 2008]] only did 100% weapon damage on rank one, but was increased to 120% in the [[BlizzCon 2009]] demo. In every gameplay demo so far, this skill has been too high level to play.
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==Media==
Seismic Slam can be seen in action on video here:
* [[Gameplay: WWI 2008]]
 
You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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