3,382
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Dps
,no edit summary
In terms of dealing damage, DPS refers to the average damage a character will do with a [[weapon]] or a specific attack, averaged out between the base damage and the attack speed. Games rarely will have an accessible way to inform the player of what, precisely, the dps would be for any weapon or attack due to the complex nature of how numbers work in games. As an example, a fist weapon that does 2-5 damage, and hits 1.4 times per second will have a base dps of 4.9, as displayed in the graphic. However, if a [[gem]] is added that deals damage or damage over time, or an [[enchantment]] which increases damage, and if a certain percentage of weapon damage is lent towards the base of a [[skill]], if the attack grants a critical strike or not, if there is a chance to miss or modifiers to increase hit rating, makes it much more complex to calculate the actual, precise damage per second.
Hence, dps is a very general idea of what type of damage a player can expect at its most base level. This Calculating dps (and the precision with which it is calculated) will vary widely from game to game, depending upon how the developer chooses to inform the player of relevant combat statistics.