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Diablo 3 music

7 bytes removed, 12:33, 24 February 2011
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<blue>In regards to Diablo III -- all I can say is “you ain’t heard nothing yet!” The overture was conceived of as a way of making a big impression on both new and existing audiences—saying that this really is the next chapter. What’s not apparent in the overture, though, is that the first indication the world had of what the new game was at our Paris announcement last Summer was a single guitarist on a 12-string, rolling those classic opening chords -- not a speech, not a video, not a press release -- but the MUSIC. That iconic music! I’m very proud of this moment, as it not only says a lot about how great the D1, D2 & D2X music is, but how important and recognizable game music in general has become.
 
Finally, if you listen to Matt’s writing in D2X Lord of Destruction, you’ll hear not only most of the thematic material from the overture, but also the “Wagnerian” orchestration. Clearly, Matt was exploring new areas of musical expression in parallel with where the game’s story lead him. I believe that in playing D3 someday, you’ll hear homage to the iconic styles in all the right places, along with new music to go with some very exciting story developments and locales.</blue>
<blue>I would love! to have a dedicated feature just to the sound engineering that goes into the game. It’s truly amazing how much of an abilities power and feeling comes from the audio.
Jay had an anecdote at ... the last BlizzCon I think, where he talked about [[Seismic Slam]]. It was one of if not the first [[Barbarian]] abilities created, actually first in the game entirely, and they were working on it and working on it, and just never really happy with it, and then one day the sound came back for it and they got it all working in game, and finally it all came together. It became this stunningly powerful feeling ability. I think that speaks volumes (nyuk nyuk) about how important sound is to the feeling of a game.
That same lesson is true through the development of the game. A new skills goes in and it seems awesome, it looks cool, but until you get the sound attached it just seems incomplete.