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Skill trees

No change in size, 15:12, 2 February 2011
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The forms of the skill trees in Diablo III have evolved radically during the game's development. The current form, revealed in October 2010, has no "tree" aspects to it. Skills are listed in tiers, with no dependency or synergy connections between them, and only a minimum Clvl as a pre-req. There are no [[passive skills]] in the trees anymore, since they were all moved to the [[traits]], leaving just [[active skills]] to spend skill points upon.
 
 
==Skill Tree Evolution==
[[File:Interface-skills-dh1.jpg|thumb|Skills menu, Blizzcon 2010.]]
The skill tree format we'll see in Diablo 3 has undergone many design changes, and is still in flux. The form seen at Blizzcon 2009 (represented by images further down this page) was thought to be fairly final, but in November 2009 Blizzard let it be known that the UI had been entirely reworked, and was now quite different.
'''Other Diablo III Interface elements:'''
* [[Quests|The Quests and Lore window]].
* [[Artisan|The Artisans window]].
 
 
==Skill Tree Evolution==
[[File:Interface-skills-dh1.jpg|thumb|Skills menu, Blizzcon 2010.]]
The skill tree format we'll see in Diablo 3 has undergone many design changes, and is still in flux. The form seen at Blizzcon 2009 (represented by images further down this page) was thought to be fairly final, but in November 2009 Blizzard let it be known that the UI had been entirely reworked, and was now quite different.
The new skill interface, as seen at Blizzcon 2010, can be viewed to the right. It's a blurry cell phone cam picture, but it's the only one currently available. The skills/traits tabs can be seen on the top. This isn't the actual skill tree (list). This is what a player sees when they select the skill window. It shows the available skills; the ones that have skill points invested in them.