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Precision (Attribute)

No change in size, 22:15, 28 January 2011
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===History===
Originally, Precision was part of [[Dexterity]] which governed a character's chance to [[Critical hit|critically hit]] a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.
'''1 point of Dexterity gave:''' (based on [[classes|Class]])
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