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Former Alchemist Skills

14,227 bytes added, 18:36, 28 December 2010
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These are the former [[Alchemist]] skills prior to being redesigned. The number of active and passive skills has been reduced to match the current skill layout for the canonical classes. Some skills have either been eliminated or combined to offer more useful skills and interesting gameplay. They are now being kept in reserve should the skill system change again. There are currently two former skill systems, which mirror the development of the canonical skills. The newest system on the main page simplifies the names of skills, eliminates the tree structure, and replaces passives with traits.
===Alchemist Skills(First System)===
The alchemist skills are arranged into to three distinctive skill tree categories:
* Potion
* '''Philosopher's Stone''' - Passive Skill. Replenishes % health per second, increases the amount of gold dropped by enemies, chests, stashes, etc.
**'''>Changed'''- May also increase magic find (to be determined).
 
===Alchemist Skills (Second System)===
The alchemist skills are arranged into to three distinctive skill tree categories:
* Concoction
* Hex Field
* Phenomenon
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills or the Alchemist himself. The skills have recently been redesigned to conform to the new skill layout of the canonical classes. The then current skill design appears below:
 
[[Image:Alchemist Skill Trees.JPG|975px|The completed skill trees.]]
 
====Concoction Skills====
The Concoction tree skills include several potions and powders that an alchemist can use/throw to both damage his enemies and strike them with debilitating debuffs. The Muriatic Acid, Aqua Vitae, Ichor and Alkahest skills can either be casted on the caster or an ally to add that type of damage to their weapons, or used to attack an enemy directly for greater damage and additional effects.
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'''<u>Tier 1 Skills</u>:'''
 
* '''Brimstone''' - Active Skill. Enemies within the cloud are blinded and flee until it dissipates.
**'''''Lore''': Not all potions are meant to attack directly. When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create a powerful flash and putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away.''
 
* '''Black Powder''' - Active Skill. Explodes on contact, deals Physical and Fire damage, causes knockback.
**'''''Lore''': Should an alchemist be in need of force, he can cast a volatile powder that generates powerful explosions. So great is the force of the explosion that it can knock enemies away from the blast.''
 
'''<u>Tier 2 Skills</u>:'''
 
* '''Muriatic Acid''' - Active Skill. '''Effect 1''' (buff): Adds Lightning damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals Lightning damage, enemies may randomly spasm during X seconds after being struck -interrupting their current action.
**'''''Lore''': An alchemist in combat can hurl vials of this powerful liquid or imbue a weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid is capable of shocking the nerves of his enemies and causing spasms.
 
* '''Potent Catalyst''' - Passive Skill. Decreases enemy defense to physical attacks when struck by potion.
 
'''<u>Tier 3 Skills</u>:'''
 
* '''Aqua Vitae''' - Active Skill. '''Effect 1''' (buff): Adds Cold damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals Cold damage, lowers enemies' attack rating.
**'''''Lore''': Having long studied the effects of spirits on drunkards, an alchemist can distill this liquid into a potion that intoxicates his victims. Their thinned blood leaves them cold and sluggish, while their attacks become uncoordinated. It is unlikely that an enemy could land even a single blow while in such a drunken stupor.''
 
* '''Balanced Humors''' - Passive Skill. Increases elemental resistances and mana regeneration.
 
'''<u>Tier 4 Skills</u>:'''
 
* '''Pitch''' - Active Skill. Enemies caught in area of effect are slowed or stopped.
**'''''Lore''': Speed is a powerful weapon. By using the natural thickness of this substance, an alchemist can ensnare his foes. After being slowed or even immobilized by the pitch, an enemy is easily dispatched by other attacks.''
 
* '''Ichor''' - Active Skill. '''Effect 1''' (buff): Adds Posion damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals greater Poison damage.
**'''''Lore''': Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.''
 
'''<u>Tier 5 Skills</u>:'''
 
* '''Alkahest''' - Active Skill. '''Effect 1''' (buff): Adds Fire damage to caster and allies' weapons for X seconds. '''Effect 2''' (ranged attack): Deals Fire damage, spreads through contact.
**'''''Lore''': Hailed as the long-sought after universal solvent, a wise alchemist could discover an acid capable of dissolving even gold. An alchemist can use this chemical to melt to flesh from bone of any creature it comes into contact with. Its resilience allows it easily spread from enemy to enemy or from the ground for its duration.''
 
* '''Drop of Nepenthe''' - Passive Skill. Alchemist receives % bonus to Defense whenever mana is below %.
 
'''<u>Tier 6 Skills</u>:'''
 
* '''Aether''' - Active Skill. Steals life of enemies, replenishes the health of the caster and his allies.
**'''''Lore''': Considered to be the fifth element of existence, Aether is the essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health and that of his allies.''
 
* '''Panacea''' - Passive Skill. Increases effect of non-skill potions.
 
====Hex Field Skills====
The Hex Field tree skills focus on altering reality in order to allow an alchemist to finish his enemies faster and easier. Once a hex field is cast, the glyph representing that hex field floats at the center and projects a faint boundary for the area of effect. Multiple hex fields can be cast -so long as they are not of the same type -but cannot overlap their effects. If a new hex field overlaps an older one, the new one will cancel the effects of part the old hex field it overlaps.
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'''<u>Tier 1 Skills</u>:'''
 
* '''Crisis'''- Active Skill. Lowers physical resistance of enemies within field and increases chance of critical strike.
**'''''Lore''': Alchemists have long studied the crisis period, the critical point in the body’s defenses that results in recovery or death. Having this knowledge, an alchemist can subtly influence the probability to be in favor of death, causing wounds to fail to heal and bleed uncontrollably.''
 
* '''Calligraphy''' - Passive Skill. Increases the range of all Hex Field skills.
 
'''<u>Tier 2 Skills</u>:'''
 
* '''Archeus''' - Active Skill. Enemies are pulled towards center of field. After 5 seconds, center explodes and deals Arcane damage to all enemies within field.
**'''''Lore''': Through sheer force of will, an alchemist can manifest the higher realm onto the world. The rift to this realm pulls all nearby foes towards it, culminating in an explosion of righteous light that punishes all within it for their sinful deeds.''
 
* '''Field Flux''' - Passive Skill. Increases the health and mana globes dropped in hex fields.
 
'''<u>Tier 3 Skills</u>:'''
 
* '''Violent Demise''' - Active Skill. Enemies that die within field explode. Spirits of dead attack other enemies with % of former attack strength.
**'''''Lore''': An alchemist can infuriate his enemy by filling its body with pain, tormenting its spirit until it violently explodes from its body upon death. The furious spirit will blindly lash out at its former allies before it is forced to move on and leave the mortal plane.''
 
* '''Dyscrasia''' - Active Skill. Enemies within field have lower elemental resistances.
**'''''Lore''': Through years of studying the fundamental temperaments, an alchemist can upset the natural balance of an enemy's bodily fluids. The lack of equilibrium slows the enemy's natural bodily functions and renders it unable to withstand sudden elemental or environmental changes.''
 
'''<u>Tier 4 Skills</u>:'''
 
* '''Empathy''' - Active Skill. Enemies in field receive % of melee or ranged damage they inflict.
**'''''Lore''': Alchemists have studied the workings of the mind for ages. With an understanding of the complex subtleties of thought, an alchemist can force an enemy to share his feelings and pains. Even as an enemy strikes the alchemist, it feels the pain of the wound as if it were its own wound.''
 
* '''Mystic Pattern''' - Passive Skill. May increase Rune effects, or increase Alchemist's Dexterity while within Hex Field (to be determined).
 
'''<u>Tier 5 Skills</u>:'''
 
* '''Vulken's Wrath''' - Active Skill. Enemies receive regular Fire damage and cannot heal. Bodies of slain enemies cannot be used in any way.
**'''''Lore''': Fire has always been seen as a symbol of purity and a key to the art of alchemy. By invoking the wrath of Vulken, the alchemical patron of fire, an alchemist can call forth this purifying fire to sear the corrupted spirits of enemies and consume their remains.''
 
* '''Empowered Psyche''' - Passive Skill. Alchemist has % chance of restoring X mana when killing an enemy with physical attack.
 
'''<u>Tier 6 Skills</u>:'''
 
* '''Chaos''' - Active Skill. Enemies within field lose special abilities, magic resistance, and suffer resource burn (slowly lose mana/fury/instability).
**'''''Lore''': In his innate understanding of existence, an alchemist can send the natural laws of the world in to chaos. Without the guidance of the laws, chaos completely disrupts enemies' inherent abilities. The chaos can even sever an enemy's ties to the natural fields of the world, draining its mana reserves and leaving it vulnerable to magical damage.''
 
* '''Order''' - Passive Skill. Increases the effects of each point in the Alchemist's Vitality and Willpower attributes.
 
====Phenomenon Skills====
The Phenomenon tree skills covers a wide array of natural Phenomena that the Alchemists have studied. In understanding the nature of these Phenomena, a skilled alchemist can channel them himself, unleashing untold destruction onto his enemies.
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'''<u>Tier 1 Skills</u>:'''
 
* '''Combustion''' - Active Skill. Sets enemy on fire for a time, deals constant Fire damage.
**'''''Lore''': An alchemist can use his knowledge of the temperaments to raise natural choler in a enemy's body to a dangerously high level. Eventually, the enemy bursts into flames from the excess, burning it from head to toe.''
 
* '''Phantom Pain''' - Passive Skill. When an enemy receives critical strike, it continues to lose health related to % of critical strike damage over 10 seconds.
 
'''<u>Tier 2 Skills</u>:'''
 
* '''Aurora'''- Active Skill. Deals lightning damage with chance of stunning for as long as button is held.
**'''''Lore''': Myths across the world tell tales of the lights that snake across the night, bring good or ill omen. An alchemist can summon forth these shimmering lights of the northern and southern skies to electrify his enemies and perhaps leave them dazed.''
 
* '''Salt Crystals''' - Active Skill. Field of crystals spread in direction cast, deals Physical damage, enemy are block by pillars.
**'''''Lore''': Alchemists of old identified salt as one of the three base elements of the universe. Today, an alchemist can bring salt from the earth, sending out a field of crystals spikes beneath his enemies’ feet and providing pillars of salt as a barrier for the alchemist.''
 
'''<u>Tier 3 Skills</u>:'''
 
* '''Ignis Fatuus'''- Active Skill. Fire carries caster towards target, explosion deals Fire damage upon landing.
**'''''Lore''': This eerie fire can be seen hovering over the ground, moving as though it has a mind of its own –beckoning observers. An acomplished alchemist can learn the secret to this mysterious fire with practice, allowing him to float over his foes and releash a burst of ghastly flames upon landing.''
* '''Will of Theurgy''' - Passive Skill. Increases all spell damage by % when Alchemist's life drops below % for 10 seconds. This effect cannot occur more than once every 60 seconds.
 
'''<u>Tier 4 Skills</u>:'''
 
* '''Elemental''' - Active Skill. Summons one elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
**'''''Lore''': In his mastery of the temperaments, an alchemist can summon a being of pure element to fight at his side. Upon finishing his incantation, he is joined by one of four creatures: a sylph of lightning, a gnome of poison, an undine of ice, or a salamander of fire.''
 
* '''Mark of Judgement''' - Active Skill. Glowing mark follows enemy, other enemies are attracted to glow. After 3-5 seconds, marked enemy is struck with Lighting damage.
**'''''Lore''': Legend tells of a band of pirates that stole sacred relics from a clan of sorcerers, and were cursed by its priests. While on the sea, the sailors were startled by a fire on the mast, but mystified by its enticing eeriness as it drew them close. Suddenly, a bolt of lightning struck, and the ship –with its crew –sank to oblivion. Likewise, an alchemist can call forth the strange glow of the fire to mesmerize his enemies and mark them for judgement by lightning.''
 
'''<u>Tier 5 Skills</u>:'''
 
* '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
**'''''Lore''': Because of its liquid form, alchemist have long considered quicksilver to be the prima material, the base form of metal and a fundamental substance. An alchemist can send out this quicksilver to seek enemies and strike at them with its metallic tendrils.''
 
* '''Research and Practice''' - Passive Skill. Increases the damage of all Phenomenon skills.
 
'''<u>Tier 6 Skills</u>:'''
 
* '''Sanctum Moleculae''' - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
**'''''Lore''': The greatest of alchemists understand the basic components of matter and the power within them. With this power, an alchemist can create the Sacred Molecule to attack his enemies. The molecule shatters in chaotically moving particles that radiate outward and permeate enemies with magical energies.''
 
* '''Philosopher's Stone''' - Passive Skill. Replenishes % health per second, increases the amount of gold dropped by enemies, chests, stashes, etc. May increase magic find (to be determined).
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