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Set Items

1,844 bytes added, 11:24, 12 November 2010
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* Diablo II {{iw|Item_Set Item Set information}}.
 
==Item Sets Confirmed==
 
Diablo III Community Manager [[Bashiok]] essentially confirmed Item Sets for Diablo III, likely functioning much as they did in Diablo II, in a forum post in early November, 2010. <ref>[http://diablo.incgamers.com/blog/comments/blue-with-big-news-on-item-sets/ Blue forum post] - IncGamers November 11, 2010</ref>
 
<blue>It's looking more and more likely that set items will simply be something you chase in the end-game. And realistically that's really where they simply work the best.
 
We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
 
We of course like and intend to keep [[partial set bonus]]es, by the way.
 
Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue>
 
From this it sounds like Sets will definitely be in the game (that had not been previously confirmed), and also sounds like they'll be largely high-end, [[end game]] gear. This remains subject to modification, of course, with the game still under development.
==Diablo III Item Sets==
The [[D3 Team]] has said that they want to include item sets in Diablo III, but that there are still some problems to surmount. [[Jay Wilson]] spoke on this point in August, 2010: <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/Jay Wilson Interview]- inDiablo.de, August 2010</ref>
::<blue>'''Jay Wilson: '''We understand the problems with item sets. We want to solve them. Set items are under work now, if we can't find a way to solve the problem it won’t be in the game. But we’ve got a couple of ideas on the table and we think it'll work out.</blue>
D2X introduced much higher quality item sets, including ones comprised entirely of exceptional or elite items, some of which were comparable to the best Rare or Unique items. D2X also incorporated a variety of partial set bonuses, where characters drew extra bonuses for wearing two or more items of a set.
The main problems, though, of characters finding it too difficult to find some or all of the same set, remained. Jay Wilson spoke to this in a December 2008 interview with 1up.com. <ref>[http://www.1up.com/do/previewPage?pager.offset=3&cId=3172030&p=1Jay Wilson Interview]- 1up.com, December, 2008</ref>
::<blue>'''Jay Wilson:''' There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that.</blue>
In the Blizzcon 2008 demo, [[King Leoric's Crown]] had a name in bright green, just like a set item from D2. It couldn't be equipped, though, and was purely an object used to complete the [[the Skeleton King]] quest.
 
 
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