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Death

361 bytes added, 23:27, 7 November 2010
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[[File:Death-arena2.jpg|thumb|Death in the [[Arena]].]]
'''Death''' comes to us all, especially in [[Diablo III]]. The D3 Team wants to make the game more challenging and involving than Diablo II, and they've incorporated numerous design ideas to create this.
==Death and Difficulty==
[[File:Death-arena2.jpg|thumb|300px|Death in the [[Arena]].]]
The [[D3 Team]] has talked about balancing D3 to make it a more steady struggle, than was D2. The design goal with D3 is to make the game consistently challenging, rather than very easy most of the time, with spikes of super hard boss monsters, Iron Maiden curses, Cursed Stygian Dolls, etc. To that end, [[potions|potion]] use will be greatly curtailed, [[leech|life leech]] will be very rare, healing skills are uncommon, and there are no [[town portal]]s.
==Death Penalties==
[[File:Death-revive.jpg|thumb|250px|Death and revive.]]
The "Death Penalty" is the term used to describe the negative consequences imparted to the player when they are killed by monsters or other players. The stated penalties have varied during Diablo III's development, and may not yet be written in stone. The most recent information came from Jay Wilson in August 2010[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/], when he said that death now results in durability losses to equipped items, which may result in expensive repairs.
::''Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.''
[[File:Death-revive.jpg|thumb|250px|Death and revive.]]
Bashiok also said this, regarding death in the [[BlizzCon 2008]] demo:[http://www.diii.net/blog/comments/what-happens-when-you-die/]
::''We had a [[checkpoint]] system in the BlizzCon demo we showed, where you would die and pop back up at the last chekpoint you came across. Some of that was for the convenience of the demo, but we do like the checkpoint system and intend to carry that forward in the same or similar form. We're not looking toward corpse retrieval currently.''
[[Hardcore]] characters, naturally, still suffer the ultimate penalty upon death.
 
 
===Death in the Arena===
 
Dying in the arena is a regular occurrence, and doesn't last for long. Once a player dies in an arena match, they are out until the round ends, when all the members of either team are dead. As soon as the round ends, everyone is resurrected and restarts at opposing ends of the arena, immediately moving into the next round.
 
==Special Death Animations==
This information also creates more questions, though. How many such special animations are there? Do all the bosses have some special fatality move they only show when they kill a character in a special way? Do any regular monsters have such talents? Do players die in as wide a variety of ways as monsters? Shattering when frozen, falling down and burning to a cinder from flame, charring to a skeleton from lightning, etc?
 
==Hardcore Mode==
The inclusion of a [[Hardcore]] option was confirmed in August, 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]
Just as in Diablo 2, when a Hardcore character dies in Diablo 3, they stay dead. Permanently. There will be some additional bells and whistles added to HC characters on Battle.net, since the team wants a HC player to be instantly noticeable in the chat channels.  At Blizzcon 2010, we also learned that there will be Hardcore options for the [[Battle Arena]] as well. Not for the faint of heart!