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Status effect

118 bytes added, 19:49, 1 November 2010
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* Slow: A slowed target moves or attacks at a slower speed than usual. This can be inflicted by many spells, including [[Slow Time]] and [[Entangling Shot]].
The differences between some of the status effects may seem minimal, but the importance of them may also be amplified by something such as a trait. For instance, stun and freeze seem to have the same function, but if the Wizard has a trait that increases damage to frozen targets, then freeze would be a much more salient choice over a stun effect. There may also be a difference between similar status effects in terms of duration of the effect itself.<br>While there are no [[synergy| synergies]] in Diablo III in the same vein as we saw in Diablo II, features such as traits and attributes will play an active role in transforming the way the game is played, and how we interact with our skills.
==Status Effects in PVP==
The current plan is to have all of the status effects carry over to [[PVP]], but perhaps with down-played durations. For an example, if a [[Barbarian]] stunned you with [[Ground Stomp]], and it normally stunned for ten seconds in [[PVE]], it may only stun you for three seconds in a pvp [[arena]]. There are currently no specific numbers for these differences.
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