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Hydra

7 bytes removed, 17:42, 28 October 2010
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==[[Rune|Skill Rune]] Runestone Effects==[[File:Hydra1.jpg|thumb|450px|Un-runed Hydra, October 2010.Jay Wilson]] Jay Wilson provided a whole new insight into the changes made to [[Runestones]] with a short quote from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/]
::'''Jay Wilson: '''One of my favorites is on the [[Wizard]]. She has a skill called [[Hydra]], which is largely the same as it was in Diablo 2. Fiery (dragon) heads that shoot fireballs. Depending on which rune the Wizard sockets in that skill, the dragon heads change elements, and it’s a major change. Their entire appearance is altered. They can become poison heads, which shoot bolts of poison that leave pools of acid on the ground. There are lightning heads that shoot [[Chain Lightning]]. Cold heads that shoot [[Frost Bolts]] that slow enemies. Another rune makes for a bigger fire attack, where the head just breaths a cone of flame.
==Development==
[[File:Hydra1.jpg|thumb|450px|Un-runed Hydra, October 2010.]]
The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.