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[[Image:Silhouette.png|right|thumb|150px|Readability]]So a character like this is very strappy, she's kind of gadgety, you can see there's a lot of stuff going on but when you zoom out to 30 feet above her head you want to be able to see that stuff and read the character so we grouped together and colours and values and that sort of thing.<br><br>
[[Image:Body posesTool posing.png|left|thumb|150px|ReadabilityBody poses]]At this point we have a model we are happy with and the animators are going to take that and start filling out her animation suite with all the cool things that a Demon Hunter does and start putting together some of her tools. Obviously she's going to use bows and crossbows, she's also the only character who can dual wieldPistol Crossbows. You can see the fruits of everyone's labour. We've got a character that really takes advantage of her pose to pose action. Pulling a trigger is probably not as exciting as swinging an axe of a sword but they really reinforce her character by just the full body poses that she takes when she shoots stuff and also taking advantage of her skills.<br><br>
'''Leonard Boyarsky - Lead World Designer'''