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A '''Town Portal''' is a spell that opens a portal to the closest [[Horadrim]] [[magic]]al gateway. This spell was learnable in Diablo I, but could only be cast from scrolls in Diablo II. It is <u>Town Portals are not found in Diablo III.</u>
==Diablo 3 Town Portals==
There are no player-castable town portals in Diablo III. The [[D3 Team]] felt they were an exploitive exploitative game mechanism that made it too easy to escape from danger.<ref> {{cite web | title = [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Jay Wilson Interview: Gamespot AU] | accessdate = 2010-09-13 | quote = Town Portals were a combat exploit.}}</ref>
::Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party. We don’t want players to ever be split up.
::'''Jay Wilson: '''We’ve put in several things to offset the lack of Town Portals. The most obvious are more frequent Waypoints. These give players more opportunities to return to go back to town. We’ve also added salvaging to let players break items down into small parts that stack up in your inventory. We’ve also added a Scroll of Wealth that allows you to sell items right on location.
==Spell BackgroundLore==
The Town Portal spell seems to be closely related to the [[Horadric]] [[Waypoint]] network, and work with similar magical components to the [[Teleport]] spell, however, it does not seem to require the same type of physical component as the runed stone of a Waypoint. The Brotherhood constructed numerous magical gateways between their mighty fortresses and settlements so that they could quickly concentrate their defences against any incursion by the [[Demon]]s. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart.
* [[Diablo II Manual]]
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