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Identify

655 bytes added, 23:14, 15 September 2010
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[[File:Scroll-id1.jpg|right|frame]]Unidentified items are back in Diablo III, with Identify Scrolls a key item in the game, once again.These scrolls are found in the wild, and also sold by the [[blacksmith]]. It's assumed that [[Deckard Cain]] will once again provide item identification in [[Caravan|town]]. We know Cain is in the game and that he travels with the character from act to act, but his Identification services are not yet confirmed.  ==Diablo III Changes=== [[File:Tome-id1.jpg|left|frame|Tome of ID?]]Scrolls of ID now stack up, to save on inventory space. The maximum size of a stack is not yet known. There also appear to be Tomes of Identify, though it's not clear what purpose these will serve, since scrolls can stack. Perhaps the Books hold far more scrolls than can be stacked by themselves? 
It's assumed that Deckard Cain will once again help out with IDs provided in [[Caravan|town]], though this is not yet confirmed.
===Diablo===
[[File:Scroll-id-buy1.jpg|frame|Scrolls for sale from the [[blacksmith]].]]
[[Diablo I]] had this implemented in the shape that the player needed to buy Identify Scrolls or consult [[Deckard Cain]] in order to get treasure identified and [[Diablo II]] had just the same system.
[[Diablo III]] was initially set to not have Identify, as the team felt it added an unnecessary, "unfun" step." They changed their minds at some point during development though, and ID scrolls were back in force as of the August 2010 Gamescom demo.<ref>[http://www.youtube.com/user/diablo#p/u/1/mlTu2yCdkCI @1:05</ref>
 
==References==
* [[Diablo I Manual]]
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