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→Every Rune Works in Every Skill
==Every Rune Works in Every Skill==
[[Image:Rune-minor-hydra1.jpg|frame|The since-renamed Hydra Rune.]]
[[File:Rune-minor-energy.jpg|frame|left|Minor Energy Rune.]]
[[Jay Wilson]] has stressed that runes must add a useful function to multiple types of skills, since every type of rune will be socketable in every action skill. (As far as we know.) This leads to some odd and creative design decisions, since while it's obvious what most runes will do in most skills, there are some exceptions. Consider what a rune that adds multiple hits or damage does for a purely defensive/shielding skill? Or a movement skill like the Wizard's Teleport?