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'''Bind on Equip''' [[item]]s are designed so that they can only be used by the character that first equips them. They can not be traded once they have been equipped, often called "[[soulbound]]", or "bound" to that player. The item can normally be sold to a [[vendor]], however.
* See also [[Bind on Pick-up]] and [[Bind on Account]].
==BoE in Diablo III==
Some very high level ''[[(above level 85) Diablo 3]]'' [[item]]s will likely be designated as BoE to keep the [[end game]] economy from stagnating, and at that only items above level 85.
The [[D3 Team|Diablo 3 team]] has said that BoE might apply to ''accounts''([[BoA]]), rather than to [[character]]s, thus allowing players to exchange such items between their own characters on the same account.
There will not be any BoP ([[Bind on Pick-up]] ) items in ''Diablo 3'', other than [[quest item]]s that are only carried in the quest tab of the [[inventory]], not actually equipped.
Bashiok addressed this issue during a mini-interview posted as part of Blizzcast #13, in February 2010. [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/]
::'''Zarhym: '''Will all Bind on Equip or [[Bind on Pickup]] items be [[BoA|bound to account]]? So you can hand them down to your other characters as you find better gear.
::'''Bashiok:''' Maybe. It sounds kind of cool. So I asked Jay and some of the other designers about this actually because I wasn’t sure, but Jay’s response was “That sounds awesome!” And he likes things that are awesome. Which is a very [[Jay Wilson]] quote. But there could be economic reasons that we don’t do that, there could be gameplay reasons we don’t do that. It’s probably too early to say, but that sounds cool so we’ll have to see.
Bashiok elaborated on this later that same day, when a fan pointed out that BoA could lead to stagnation in the economy, if every account eventually had several of the best items that players could pass around between their different characters. [http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/]
::Totally, which is why I said “But there could be economic reasons that we don’t do that.”
::It would probably stagnate the economy… UNLESS, there are other systems in place that could make it attractive for players to essentially destroy their BoAs. So I don’t think it’s without solution at least, but it could get sticky if not balanced or pulled off just right.
::Anyway, we’re not really seriously considering BoA items at this point in time.
==References==
* August 2009: [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Game
Director Interview by G4TV.com].
* February 2010: [http://diablo.incgamers.com/blog/comments/blizzcast-13-is-live/ Bashiok on Blizzcast #13].
* February 2010: [[http://diablo.incgamers.com/blog/comments/more-from-blizzard-on-boe-boa/] Bashiok forum post].
[[category:Glossary]]
[[category:Items]]
[[category:economy]]
[[category:reference]]