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Bind on Pick-up

282 bytes added, 12:41, 8 February 2010
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'''Bind on Pick-up ''' refers to items [[item]]s that a [[character ]] can not drop or trade to other charactersor drop on the ground for others to pick up. These "bind" or stick become [[soulbound]] to a character as soon as they are picked up.
 ==BoP In Diablo 3==The only BoP items in ''[[Diablo 3 ]]'' are [[quest items, things item]]s that are not used or equipped, but that must be held in the [[quest]] items [[inventory]] tab and that are needed to complete quests. These items vanish as soon as the quest is completed, or once the character abandons the quest.
==Blizzard Comments==
Jay Wilson spoke on this issue at [[BlizzCon 2009]]. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''[[Jay Wilson spoke ]]: '''We have no “[[Soulbound]]” or bind-on this issue at Blizzcon 2009-pickup, except for quest items. We do have [http://g4tv.com/games/pc/28197/diablo[Bind on Equip|bind-iii/articles/68225/BlizzConon-2009equip]] for the highest end items in the game. We targeted, roughly, any item above level 85. These we will do as bind-Diabloon-IIIequip. The reason for this is that we want people to be able to trade them, but we also want to remove the [[end game|high-Gameend]] items from the economy. One of the greatest ways that you can do that is with bind-Directoron-Interview/equip. What we don't want is to have a situation where you find something on the ground like, “Oh, man. This would be a perfect weapon for my [[Monk]]. Oh, but I just picked it up and now it's on the wrong character.” We don't want that at all.
::Most of our focus on ''[[Diablo 3]]'Jay Wilson: '''We have no “Soulbound” or bind-on-pickup, except for quest items. We do have bind-on-equip for the highest end items in the is as a [[trade|trading]] game. We targetedSo, roughly, any if you take trading out of the item above level 85. These we will do as bind-on-equip. The reason for this is that we want people to be able to trade themspace, but we also want to remove you ruin the high-end items from core of the economygame. One of the greatest ways Finding a really great item that is not for you can do that is with bind-on-equip. What we don’t want is to have still a situation where great event because it means you find something on the ground like, “Oh, man. This would be have a perfect weapon for my Monk. Oh, but I just picked it up and now it’s on bartering tool to get the wrong characteritem that you do want.We don’t definitely want to make sure that that at allstill exists.
::Most of our focus on Diablo 3 is as a [[trading]] game. So, if you take trading out of the item space, you ruin the core of the game. Finding a really great item that is not for you is still a great event because it means you have a bartering tool to get the item that you do want. We definitely want to make sure that that still exists.
==Reference==
* [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/ Game Director Interview]
[[category:referenceGlossary]]
[[category:items]]
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