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==Auras in Diablo 3?==
It was long assumed that there would not be Auras in Diablo 3, since the Paladin is not returning as a playable character. That presumption was shaken by [[Jay Wilson]] during an October 2009 interview with Diii.net. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
::''Diii.net: We saw 8 Monk Really? That's handy, since I was also going to ask if he'd have any co-op or party-boosting skills at BlizzCon (all detailed in Diablo Wiki). All were melee offensive or defensive. Can you give us some idea of what other skills the [[Monk]] will have at his disposal?::Jay Wilson: Most of We definitely want to do that with one class. Whether or not it's the Monk’s skills will focus on combat skills and attacks, along with his various escape skillsMonk hasn't yet been decided. And we talked at Blizzcon that we’re likely The Monk does seem to put some defensive and supportive abilities on himbe the logical choice. Possibly Auras. We’ve The only reason we might not done the next round of skills on do with him yet so we’re not exactly sureis that he's too logical.
==Aura Controls==
The Diablo 3 [[interface]] only allows a character to use 7 hotkeys, of which only two can be easily cycled between via the right mouse button (RMB). Other hotkeys are tied to the left mouse button, and the 1-4 keys. This format seems to work well enough for normal play, but it seems inimicable to aura use.
In Diablo 2, any given Aura was active as long as it was selected to the RMB skill option. Players did not "cast" auras, or click with the mouse to enable them. Auras simply became active once they were set to the RMB, and most players regularly cycled between 4-8 auras, depending on the circumstances. Fanaticism or Concentration for damage during combat, {{iw|Vigor Vigor}} for quick escapes or to race around in town, {{iw|Cleansing Cleansing }} to [[heal ]] and cure poisons/curses, Vindication {{iw|Conviction Conviction}} to [[debuff ]] enemy resistances, etc.
Since that sort of control isn't possible in Diablo 3, the team will have to design auras so that players will only want to team one or two during their character's life, or else auras will have to be cast from the 1-4 keys like regular skill buffs. They could have some set duration that additional skill points would increase, much like the [[Barbarian]]'s Warcries, or Auras might remain active until another aura is cast.
==Media==
There have not yet (December, 2009) been any images released of Auras being used in Diablo 3.