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Scripted events

540 bytes added, 11:32, 21 September 2009
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'''Scripted events''' are smallbrief moments of story or action, [[quest]]-viewed almost like actions in a movie within the game when the [[monster]]s . These usually show monsters or [[NPC]]s behave NPCs interacting in an unusual fashion ways, and they may be instrumental to the game, or just a moment of eye candy or extra plot info. Most scripted events are part of quests and missions, and those are not included on this page. These are just the ones thatstand alone, or if they are quest-affiliated, they's been programmed re not the core of the quest. There were no scripted events in advance. The playerDiablo 2 that weren's conversation with [[t part of larger quests, but such things as the character speaking to Izual]]'s ghost after his death the battle, or the Countess' taunting dialogue are examples of (very simple) scripted events seen in [[Diablo II]] is one such scripted eventD2.
==Known Scripted Events==
Scripted events in [[Diablo III]] have been seen in gameplay movies or played through in demo versions of the game at public events. (Just [[BlizzCon 2008]], so far.) See the [[:category:scripted events|scripted events category]] for a full listing, or click the links below.
There seems to be a are scripted event attached to most [[quests]] events seen as part of every quest and mission in Diablo III3, even if these though some of them are just a few seconds of dialogue from an [[NPC]], or overheard between [[monster]]s. Additionally, characters often utter a line or two of dialogue upon completing a quest, as they did after many of the quests in [[Diablo I]] and [[Diablo II]]. ("Let there be light." after clearing the {{iw|Den_of_evil Den of Evil}}, for instance.)
Though the following events have been seen in action, thatWe's re not including such common events as the character uttering a short line of dialogue upon completing a guarantee quest, as they'll remain did after many of the quests in [[Diablo I]] and [[Diablo II]]. ("Let there be light." after clearing the final game{{iw|Den_of_evil Den of Evil}}, for instance. These elements are just as much subject to editing or outright removal as anything else ) This happens constantly in Diablo 3, and isn't really worthy of including in the gamewiki, during this far in advance of the development processgame's release.
===WWI 2008 Gameplay Movie===
Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.
* [[Trapped Wraith Room]]. A room with a treasure chest turns into a trap, when four [[Ghostly Orb]]s appear and begin emitting [[Wraith]]s.