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Impenetrable Defense

78 bytes added, 10:26, 25 August 2009
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{{Skillbox
|game= Diablo III
<!-- |portrait= Monk_-_Impeneterable_Defense3.jpg<!-->|portrait-width= Monk_-_Impeneterable_Defense3.jpg->
|active= Passive
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==Skill Design==
[[Image:Monk_-_Impeneterable_Defense3.jpg|left|thumb|250px|Swinging along...]]This one was not needed in the [[BlizzCon 2009 demo]], since the [[Monk]] was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build.
[[Fallen Shaman]] were fairly common in the surface desert areas, but they seldom hurled Fireballs (they were quite quick to resurrect dead [[Fallen Imp|Imps]],though). There were lots of [[Dark Cultist]]s, but only the foot soldiers and the "[[Dark Vessel|transform into a demon]]" types. None of the spell [[cast]]ing mage types. And while there were some weird insect-like mages in the dungeons below the desert, they were infrequently encountered and were always behind a mob of [[melee]] enemies, so I never had time to stop beating down the foot soldiers just to try to reflect the (easily avoided) projectiles.
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