Patch 2.0.4
Diablo III Patch 2.0.4 - v2.0.4.23119 - 8 April 2014. [1]
Contents
General
- Greatly increased the survivability of pets summoned by several items and skills, including:
- Skycutter
- Maximus
- The Gidbinn
- Genzaniku
- Litany of the Undaunted
- Call of the Ancients
- Falling Sword – Rise Brothers
- All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
- The Blacksmith’s Belongings box in Act I no longer has collision
Classes
Barbarian
Philosophy
Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
Active Skills
- * Increased chance to stun for 1.5 seconds from 30% to 35%
- Increased additional damage from 80% to 100% weapon damage
- Increased base damage from 120% to 155% weapon damage
- Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
- Increased base damage from 150% to 185% weapon damage
- Skill Rune - Mighty Throw (db)
- Increased damage from 210% to 270% weapon damage
- Skill Rune - Throwing Hammer (db)
- Increased chance to stun from 30% to 40%
Crusader
Philosophy
Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
General
- Crusaders now take 15% less damage from all sources
Active Skills
- Fixed an issue where Rally would not reduce the cooldown of Condemn
- Skill Rune - Burning Wrath (db)
- Increased radius from 5 to 8 yards
- Increased pool damage from 95% to 150% weapon damage
- Skill Rune - Icebound Hammer (db)
- Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
- Icebound Hammer no longer goes away when exploding
- Increased damage from 105% to 270% weapon damage
- Skill Rune - Shattering Throw (db)
- Increased damage from 50% to 333% weapon damage
- Known Issue: The tooltip for this skill rune does not reflect this change
- Increased base skill's impact damage from 250% to 340% weapon damage
- Increased base skill's bolt damage from 210% to 340% weapon damage
- Skill Rune - Divine Well (db)
- Increased damage from 14% to 80% weapon damage
- Increased bolt zap search radius from 12 to 18 yards
- Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
- Increased Arc capsule damage radius from 3 to 6 yards
- Skill Rune - Heaven's Tempest (db)
- Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
- Skill Rune - Fires of Heaven (db)
- Reduced damage from 950% to 735% weapon damage
- Increased damage from 25% to 30% weapon damage
- Skill Rune - Hammer of Pursuit (db)
- Hammer of Pursuit now seeks targets more quickly after cast
- Increased damage from 200% to 300% weapon damage
- Increased damage from 85% to 160% weapon damage
- Increased damage from 200% to 285% weapon damage
- Skill Rune - Shield Charge (db)
- Increased damage from 75% to 180% weapon damage
- Increased Stun chance from 25% to 30%
- Increased damage from 70% to 94% weapon damage
- Increased on death proc damage from 550% to 660% weapon damage
- Increased damage from 550% to 740% weapon damage
- Increased bonus damage from shield Block Chance from 150% to 500%
- Reduced base skill cooldown from 25 to 16 seconds
- Reduced base skill duration from 2 to 1.5 seconds
- No longer breaks Stun
- Skill Rune - Endurance db)
- Reduced duration from 3 to 2 seconds
- Skill Rune - Ramming Speed (db)
- Increased damage from 475% to 515% weapon damage
- Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
- Skill Rune - Draw and Quarter (db)
- Increased damage from 125% to 185% weapon damage
- Increased base damage from 400% to 440% weapon damage
Passive Skills
- Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
Demon Hunter
Philosophy
Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
Active Skills
- Increased base middle shot damage from 160% to 200% weapon damage
- Increased base side shot damage from 80% to 100% weapon damage
- Skill Rune - Covering Fire (db)
- Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
- Increased the damage of the side shots from 160% to 200% weapon damage
- Increased the range of the side shots from 50% to 80% to match the range of the middle shot
- Increased base damage from 125% to 155% weapon damage
- Skill Rune - Guardian Turret (db)
- The damage reduction from this rune will now be reflected in the Toughness display
Monk
Philosophy
Monks are working as intended and Dashing Strike is perfectly balanced.
There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
Witch Doctor
Philosophy
The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
Active Skills
- Increased damage from 65% to 105% weapon damage per dart
- Skill Rune - Spined Dart (db)
- Increased amount of Mana returned from 25 to 50
- Skill Rune - Flaming Dart (db)
- Increased damage from 275% to 425% weapon damage over 4 seconds
- Damage over time from Flaming Dart can now stack with itself
- Skill Rune - Snake to the Face (db)
- Stun chance increased from 25% to 33%-35%
- Increased base skill damage from 216% to 324% weapon damage
- Skill Rune - Leaping Spiders (db)
- Increased damage from 238% to 383% weapon damage
- Skill Rune - Blazing Spiders (db)
- Increased damage from 259% to 400% weapon damage
- Skill Rune - Pyrogeist (db)
- Increased damage from 560% to 880% weapon damage
- Reduced Mana cost from 200 to 50
- Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
Wizard
Philosophy
Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
Active Skills
Arcane Orb (db)
- Skill Rune - Frozen Orb (db)
- Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
- Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
- Skill Rune - Surge of Power (db)
- Reduced proc scalar from 0.25 to 0.166
- Reduced maximum allowed teleports from 4 to 3
Passive Skills
- Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
- Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
References
- ↑ Patch 2.0.4 - Blizzard Entertainment, 08/04/2014