Mantra
A long-lasting mantle of power which can heal or strengthen the projecting monk and his nearby allies or weaken his enemies. Disciplined monks, with the help of a Mantra, can make the force of their spirit manifest, projecting it outward.
Only one Mantra can be active at a single time.
The Monk has four mantras:
Mantra of Evasion Mantras Mantra (Level 2) |
[e] Cooldown: 15 seconds Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Dodge chance is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time. |
Mantra of Retribution Mantras Mantra (Level 9) |
[e] Cooldown: 15 seconds Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time. |
Mantra of Healing Mantras Mantra (Level 14) |
[e] Cooldown: 15 seconds Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time. |
Mantra of Conviction Mantras Mantra (Level 22) |
[e] Cooldown: 15 seconds Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time. |