Console
Blizzard is officially "exploring a Diablo-related concept for consoles."[1] This is not the same thing as committing to make a console version of Diablo III, but that's clearly their ultimate goal.
They have hired several new employees for their Diablo console project, and as of January 2011 have Diablo III job openings listed for a Console Lead Designer, Console Lead Programmer and Console Senior Producer. As there are no art or writing jobs for the console team, it seems that they plan to adapt existing Diablo III material to the console, and need employees to manage that process, rather than creating new content from scratch for a console project.
Since news breaks on this issue regularly, you may find this link valuable.
Diablo Console Project Announcement
After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game in October 2010, via a forum post by Bashiok, the Diablo III community manager:[2]
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.
Diablo III Console Comments
Jay Wilson to Shacknews, October 2008.[3]
- Diablo 3 director Jay Wilson also chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.
Jay Wilson to Play.tm, November 2008: [4]
Jay Wilson to GamingShogun, August 2009.[5]
</blue>We haven't made a decision whether we do a console version or not... We like console games, we play tons of console games - we're gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better than our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.</blue>
Jason Bender and Christian Lichtner in an interview from Blizzcon, October 2010:[6]
Christian Lichtner: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.
Past Blizzard Console Titles
Blizzard Entertainment started out small, churning out console ports for various long-forgotten games in the early 1990s. They eventually made two original console titles, The Lost Vikings and Rock and Roll Racing, before turning to larger original computer games, starting with Warcraft and Warcraft II. You can see a full listing of their early games on the Wikipedia page.
Their next console effort was Starcraft: Ghost, which was produced by independent game studios working in conjunction with Blizzard. The game lingered through several development cycles before finally going into indefinite delay in August, 2005.
Blizzard has announced no console plans since that point, though they've spoken frequently about their interest in returning to their console gaming roots, either with a port of one of their other titles or an original game, like Starcraft: Ghost.
- "...we're a company of gamers. I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?"
- J. Allen Brack, production director for World of Warcraft [7]
As always with Blizzard, they are unlikely to announce anything until the project is well underway, but from their frequent comments on the issue it seems very likely that they've got something in the works.