Traits
Traits are a separate set of skills, all of which are passive, that provide strong bonuses towards active skills and stats that define one's playstyle.
Overview
Traits were revealed during the Diablo 3 Gameplay Panel in Blizzcon 2010 by Jay Wilson. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.
Not many specifics are known about Traits, but there are around 30 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they have between 1 and 5 levels.
Traits are unique to each class, except a few which crossover with other classes where it makes sense. Every trait has a sort of description or backstory that explains the trait and its effects.
List of Known Traits
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.
Not many Traits were shown during the Panel, here is a list of Traits seen so far:
- Ball of Lightning
- Class - Wizard
- Description - A Shocking defense will make enemies ponder the wisdom of their assault.
- Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.
- Levels - 1
- Prismatic Cloak
- Class - Wizard
- Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.
- Effects - Increases the effects of Ice Armor and Storm Armor by 100%
- Levels - 3
- Inner Rage
- Legendary Might
- Class - Barbarian
- Description - N/A
- Effects - Increases Strength.
- Levels - N/A
- Iron Skin
- Class - Barbarian
- Description - N/A
- Effects - Increases Armor.
- Levels - N/A
- Spirit Vessel
- Class - Witch Doctor
- Description - "The Spirits take their toll. Best be ready to pay" - Shadewalker Zunimassa
- Effects - Gain 35 Mana whenever you pick up a Health Globe.
- Levels - 5
- Mana Regeneration
- Class - Witch Doctor
- Description - Breathe In. Breathe Out. Be Restored.
- Effects - Regenerate 4% of maximum Mana per second.
- Levels - 3
- Mind and Body
- Class - Witch Doctor
- Description - "My blood knows where it must be. I tell it, it goes." - Zuwadza of the Tribe of Five Hills.
- Effects - Regenerate 1% of maximum health per second.
- Levels - 3
- Lucky
- Class - All
- Description - Some people survive on intelligence, others on power, and some are just plain lucky.
- Effects - Monsters drop more gold
- Levels - 3
- Death Pact
- Class - All
- Description - A soul anchored in this world would not easily drift to the next one.
- Effects - Reduce damage by 10% whenever you are below 50% of your maximum health.
- Levels - 3
- Ritual of Blood
- Class - Witch Doctor
- Description - "To give of one's self.It's there any greater gift? - Final word spoken at the Ritual of Blood.
- Effects - 50% of Mana costs are paid with health.
- Levels - 1
- Leader of the Pack
- Class - Witch Doctor
- Description - Establish dominance.They will obey.
- Effects - Increase spell damage by 5% for every Zombie Dog under your control.
- Levels - 1
- Meditation
- Class - Witch Doctor
- Description - The cycle of life returns all things to their origins.
- Effects - Spirit spells return 30% of their Mana cost over 10 seconds.
- Levels - 3
- Rituals
- Class - Witch Doctor
- Description - Circle of sah.Withermoth's wing.The spirits hear my call.
- Effects - Increases your spell power by 10% of your Vitality.
- Levels - 5
- Blood Rituals
- Class - Witch Doctor
- Description - The blood of our foes sustain us.It is an essential element of most powerful voodoo.
- Effects - Health Globes grant 5% spell damage over 10 seconds
- Levels - 5