Weapons
Introduction
Weapons in Diablo III are largely similar to weapons in Diablo II. A few notable differences are enhanced elemental effects (ice, fire, and lighting are seen in the gameplay video), improved weapon statistics display, and an ever-present sell value that saves you a trip to the vendor for pricing information. It is unconfirmed whether durability will be returning, but it is not seen in any of the media released thus far.
Stats
The weapon hover-over now includes more precise damage and attack rate values, and currently displays the following stats for any given weapon:
- Weapon Name
- Weapon Icon
- Weapon Type
- Damage Per Second
- Attacks Per Second
- Damage [low-high]
- (List of properties)
- Sell Value
Weapon Types
The following weapon types have been confirmed as returning in Diablo III. These weapons were seen in gameplay movies, during play demos at Blizzcon, or were mentioned by Blizzard employees. [1]
- Axes
- Bows -- Not seen since the 2008 WWI gameplay movie.
- Crossbows -- Not yet confirmed.
- Daggers -- A wand-like mage weapon, distinct from swords in Diablo 3.
- Fist -- Fist weapons are used by Monks for hand-to-hand combat. They are similar to the Assassin claws from Diablo 2.
- Maces
- Polearms
- Shields -- Probably not a weapon in Diablo 3, since no character attacks are known to use them.
- Staves -- Short staves are like larger wands, and can be held one-handed by spell-casters. Longer staves are Monk weapons.
- Spears
- Swords -- One-handed and two-handed have been seen.
- Throwing -- Not yet confirmed.