Deckard Cain dialogue
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The Deckard Cain dialogues are kept here for reference.
Contents
- 1 Diablo III
- 2 Diablo II
- 3 Diablo II Act I Dialogues
- 4 Diablo II Act II Dialogues
- 5 Diablo II Act III Dialogues
- 6 Diablo II Act IV Dialogues
- 7 Diablo II Act I Dialogues
- 8 Diablo I
- 9 Trivia
- 10 References
Diablo III
There are currently no known dialogues for Deckard Cain in Diablo III.
Diablo II
Dialogues from Diablo II.
Diablo II Act I Dialogues
Cain has no dialogues for the first two quests, even though it's possible to do his quest before completing the Den of Evil and Sisters' Burial Ground quests.
Rescue Cain
Cain is the target of this quest, hanging in a basket in Tristram. After a character rescues him, he returns to town and offers identification of items for free. If he is not rescued, he will show up in Act Two with a story about the rogues rescuing him, and charge 100 gold per item to be identified.
In multiplayer games created by characters who have already rescued Cain or moved to Act Two, Cain will be in town for even brand new characters, the Rescue Cain quest will be unavailable, and he will charge them to identify items. A character who has not yet rescued Cain must create their own game to do so, or join a game created by someone who has not yet completed that quest or moved on to Act Two.
After Completion
- As a token of my gratitude, I will identify items for you at no charge.
- As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.
- Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.
- The hero seemed more tormented every passing day. I remember he awoke many times – screaming in the night – always something about “the East.”
- One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.
- I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.
- I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.
- You must stop him or all will be lost.
The Forgotten Tower
After Given
- That tower marks a place of danger. There is an epic poem about it... How much sorrow one can stand was tested there.
Early Return
- Quickly in and quickly out is all the advice I can give you.
Success
- Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.
Tools of the Trade
After Given
- The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.
Early Return
- The Malus has eluded you so far. Well, search thoroughly in the Barracks... That is where the Rogues kept their forge.
Success
- The magical effects imbued by the Malus are impossible to predict, but are always to the good.
Sisters to the Slaughter
Cain gives this quest, the final one in Act One.
Mission Assignment
- It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils -- Diablo, Mephisto and Baal -- banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones. Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.
- Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit. For her part Andariel hopes to win Diablo's favor... the lesser demons are always vying for positions of power within the unholy hierarchy!
After Given
- It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit. Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.
Success
- This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can... Remember... Diablo is still out there, seeking something in the desert. I'm afraid that this nightmare will not end until you find what it is that he seeks.
Gossips
- Long ago, Diablo and his brothers were cast out of Hell by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us.
- Long ago, the Soulstones were given to the Horadrim by the Archangel Tyrael. They were used to bind the three Prime Evils. I now know that even these holy artifacts were no match for Diablo's power. I hope that his two brothers are more securely held... But I fear the worst.
- You may recover some mysterious things from the demons you kill. Some of great use to you...some of great peril! Bring them to me and I'll reveal their secrets.
- Have I told you about the Horadrim? They were an ancient confederation of mage-clans who sought to bind the three Prime Evils for eternity. The Horadrim are now nearly forgotten... and it appears that the bonds they wove are unraveling! As the last of the Horadrim, I pray that I can help you remedy that failure.
- It takes time to master your skills... and use will hone your technique. But take care to choose your new skills wisely.
Diablo II Act II Dialogues
Introduction
If your character did not rescue Deckard Cain in Act One, he says the following when you first speak with him in Act Two:
- Oh... Blessings on the Rogues! They finally rescued me from that cursed place!
Radament's Lair
Upon Given
Quest Tips
After Completion
The Horadric Staff
This quest is given when you find the Horadric Scroll that Radament is carrying and talk to Deckard Cain.
Upon Given
- Ahh... The lost Horadric Scroll! What a fortunate turn of events... As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm... The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door. After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you. Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
Finding Viper Amulet
- The Viper Amulet you bear is actually the headpiece of a Horadric Staff! Yes... You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.
Finding Staff of Kings
- The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff. I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.
Finding Horadric Cube
- You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff. To do it - use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well... Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.
After Transmuted
- Excellent! You have a Horadric Staff. Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols. Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber. But, be prepared for a fight - you'll likely have to kill Tal Rasha to destroy Baal.
The Tainted Sun
Quest Tips
- Drognan may have some advice on this matter. Hmm... I think I'll speak with him myself.
- The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
After Completion
This of course just sends the hero off to the next quest:
- I've been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again. If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.
Arcane Sanctuary
Quest Tips
- I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.
- I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well... If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!
After Completion
- You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.
The Summoner
Quest Tips
- The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them. You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.
After Completion
- I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to. Let this be a lesson to you... Demonic magic is a quick path, but its powers are seductive and deadly.
The Seven Tombs
Quest Tips
After Completion
- The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago. It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why. Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers. Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable. Now make haste... Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.
Gossips
- Greetings, my friend. Have you spoken to Jerhyn yet? He's quite a remarkable leader for being such a young man. Then again, the old blood has always run strong in this land.
- There is something about Fara that troubles me. Her manner is strange for a lonely desert-maid.
- Elzix is quite a scoundrel, but I like him all the same.
- Meshif is an interesting man. Part of him longs for the freedom of the open seas. Yet his heart belongs in his homeland.
Diablo II Act III Dialogues
Introduction
- I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
The Golden Bird
Found Jade Figurine
- Back in Lut Gholein Meshif told me he had a fondness for jade figurines. On his trading voyages he collected an odd assortment of such small statues. I would show him your figurine.
Received Golden Bird
- I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond death.
- If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.
Success
- So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine?
The Blade of the Old Religion
After Given
Early Return
Success
- Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.
Khalim's Will
Cain is the only NPC with dialogues pertaining to this quest.
He gives it after a character completes the Golden Bird quest, or finds one of Khalim's relics.
Quest Introduction
- Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.
- Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb.
- Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.
- Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council.
- Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.
- The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.
- Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics.
- Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Early Return: Eye
- Ahh ... Khalim's Eye! Only it can reveal the true path to Mephisto. Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail.
Early Return: Brain
- This is most fortunate! Khalim's Brain knows Mephisto's weakness. Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail.
Early Return: Heart
- You have found Khalim's Heart, and it still bears the courage to face Mephisto! Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail.
Early Return: Flail
- Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto. Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.
Transmuted the Pieces
- Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto. May the true Light guide your way.
Lam Esen's Tome
After Given
- The Black Book is a powerful source of information. The Zakarum will do everything in their power to stop you from obtaining it.
Early Return
- I heard that there are ruined temples in Kurast. Perhaps you will find the Black Book in one of them.
Success
- You have found a source of information powerful enough to turn the tide against the Zakarum.
The Blackened Temple
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Given
- Ormus tells me that the Council is comprised of tremendously powerful priests. It will be difficult to best them.
Alternate:
- The Temple City is well guarded. You'd best keep your wits about you.
Early Return
- Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.
Success
- Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed. Diablo and Baal must be close to finding their brother, Mephisto, by now. You've no time to waste.
The Guardian
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Given
- You must reach Mephisto before his brothers do.
Alternate:
Early Return
- Search the Tower thoroughly. Mephisto must not escape.
Success
- Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there. Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!
Gossips
- Seeing his homeland in such a state must be horrifying to Meshif. I'm surprised he's willing to remain here in order to help you.
- Asheara seems like a very tough woman. I'd be careful around her if I were you.
- Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor. His skills could be quite useful to you.
- Have you met, Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries… almost as long as the Horadrim, itself. Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order. I wonder why she is here.
- Ormus would like you to think him mad. Better to watch his actions than listen to his words.
Diablo II Act IV Dialogues
There is very little NPC talk to be had in Act Four. Tyrael only talks to give quests, the two NPCs don't talk at all, and even Cain hasn't much to say.
Introduction
- Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous. However, your journey is not yet over. Diablo still roams free in Hell, marshaling his demonic forces. Only when he is beaten will our world finally have peace.
The Fallen Angel
Quest Dialogues
- Having trouble finding the Fallen Angel, eh? You'd better hurry. It's beginning to feel like some great evil is permeating the air around here.
After Completion
The Hellforge
With Soulstone
With no Soulstone
To a player who does not have the Soulstone, Cain will give it to you and say:
- The time has come to destroy Mephisto's Soulstone! Although I picked it up before entering the Infernal Gate, I believe you should carry out this crucial mission. Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer. Only by doing this can you prevent Mephisto from manifesting in this world ever again.
After Completion
Gossip
Terror's End
Quest Tips
Success: Diablo II
- I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut-in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gates are a marvel to behold, I hope I won't have to see them again for many, many years.
Sucess: Diablo II: LoD
- I knew there was great potential in you, my friend. You've done a fantastic job. Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut in, scholarly life. I'm glad that my wisdom aided you. Now, I wish to leave this place. Though Heaven's Gate are a marvel to behold, I hope I won't have to see them again for many, many years.
- Please talk to Tyrael about leaving this place now!
Diablo II Act I Dialogues
Introduction
- I am amazed to find this place so... untouched. Everything else in the path of Baal, the Lord of Destruction, lies in ruin. These barbarians must indeed be the legendary guardians of Mount Arreat. They're a proud, hearty people. Don't expect to be greeted warmly. Strangers here rarely are. Perhaps I can gain their trust. I'll spend some time with the townsfolk and try to understand them better. I'll let you know what I discover.
Stop the Siege
After Given
- I believe that stopping the siege on Harrogath for you to earn the trust of these people.
Early Return
- I understand your reluctance, but now is the time to strike.
After Completion
- Those catapults were like nothing I have ever seen before. You have prevailed against Shenk, my friend, but Baal is still far ahead of you.
Rescue on Mt. Arreat
After Given
- I know firsthand that captivity is a sad fate for a man. Find them quickly!
Early Return
After Completion
- You have become a hero to this town, my friend. The shadows have lifted ever since you brought the light to Harrogath.
Prison of Ice
After Given
Early Return
Anya Found
After Completion
- For one so young, Anya commands great respect. Now that she is here, I will make it a point to talk to her about Mount Arreat. You should do the same.
Betrayal of Harrogath
After Given
Early Return
- Oh! This is a truly horrible turn of events. I know it seems that you have always been one step behind, my friend, but look at it this way: you have evil on the run!
After Completion
- Beware! Baal grows stronger with every passing moment.
Rite of Passage
After Given
- A test of mettle is a fitting right of passage for a barbarian hero.
Early Return
- We have come too far to be defeated now, my friend. I have seen you complete many difficult quests. Though this may be your greatest trial, it is not beyond your reach.
After Completion
- You have proven yourself to these people. They look to you as their warrior, their champion.
Eve of Destruction
Early Return
After Completion
- I knew in time you would defeat Baal. You have done everything you set out to do, my friend. Ever since you rescued me from Tristram, I have believed in you. It has been a supreme honor to aid you along the way. So, the Worldstone was corrupted by Baal, and now Tyrael must destroy it. Worry not. For whatever lies ahead, I have faith that the light will guide us both. Go now, back to the Worldstone Chamber, and enter the portal Tyrael has opened for you.
Gossips
- With Hellspawn, size is no measure of their threat. Demons half the size of men can kill with a gesture, while hellish pack animals trample any who stand in their way.
- Though these barbarians are known throughout the kingdoms as ferocious fighters, they are also capable of great compassion. They have trained throughout history for a battle their legends foretell will decide the fate of the world.
- During my time with the Horadrim, we often debated the nature of Mount Arreat. We knew that the barbarian clans zealously guarded the mountain as their sacred duty. However, many dismissed their zeal as simple superstition, combined with an inborn hostility toward outsiders. Those Horadrim who trekked up Arreat were never heard from again. Still, I do not believe they died at the hands of barbarians.
- All users of the magical arts know of Mount Arreat, but few understand its true nature. It is the nexus of an unfathomable magic. It bodes ill that the Lord of Destruction races to its summit with such purpose. I fear for the whole world, should Baal gain what he seeks.
- I have spent decades trying to understand the forces at work in this world. But, in the face of all that is transpiring, I realize how meager my knowledge is. I will be of assistance where I can, my friend.
- Ah, Anya. Such a fine example of feminine strength. She reminds me of the Zakarum priestesses I knew in my youth. They don't take vows of chastity, you know.
- It is my belief that the Soulstones are at the center of this conflict. If only that fool Marius had not intervened, Baal would still be imprisoned within Tal Rasha.
Diablo I
Dialogues from Diablo I.
Quotes
- Hello, my friend. Stay awhile and listen...
Gossip
- While you are venturing deeper into the Labyrinth you may find tomes of great knowledge hidden there.
- Read them carefully for they can tell you things that even I cannot.
- I know of many myths and legends that may contain answers to questions that may arise in your journeys into the Labyrinth.
If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can.
- Griswold - a man of great action and great courage. I bet he never told you about the time he went into the Labyrinth to save Wirt, did he?
He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.
- Ogden has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell.
He and his wife Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.
- Poor Farnham. He is a disquieting reminder of the doomed assembly that entered into the Cathedral with Lazarus on that dark day.
He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buried within his constant ramblings.
- The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the Cathedral was desecrated while most everyone else was fleeing.
She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.
- The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of King Leoric. The Knights of the palace went below, but never returned. The Blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures.
- Ah, Pepin. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open.
- Gillian is a fine woman. Much adored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed.
Trivia
There are two "Easter Egg" (or joke) reels with Deckard Cain. There's the Deckard Cain Rap from when Diablo II was new, and also the Deckard Cain GPS Voice Pack from April Fool's 2010.[1]
Deckard Cain GPS Voice Pack
- Hello my friend. Fasten your seatbelt and listen.
- [ping-ping]
- That red light up ahead marks a place of grave danger. Do not stop! [acceleration sounds and a crash]
- [ping-ping]
- A case could be made that Westmarch created the notion of Frontier Cousine from the first days of Zakarum's push into that region.
- [ping-ping]
- In the harvest months, the sun hangs so low, it can hardly be used to mark the cardinals. You might be better off looking for the moss, growing on the north side of trees. But certainly not from a moving vehicle.
- And certainly, some mosses are known to grow on any of a tree's basing, outside the temperate zone,.. oh... You've missed your turn! [Break sounds].
- [ping-ping]
- Our travels together are at an end, my friend. You've reached your destination.
References
- Diablo I - Dialogues from the game.
- Diablo II - Dialogues from the game.
- Diablo II: Lord of Destruction - Dialogues from the game.
- Deckard Cain GPS Voice Pack
Characters & NPCs[e] Import. Chars Rumoured Diablo 3 NPCs Diablo 2 NPCs Diablo 1 NPCs Minor A-K Minor L-Z Fanmade |
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Important Characters |
Angiris Council Lords of Hell |
Horadrim Miscellaneous |
Miscellaneous (cont) |
Miscellaneous (cont) |
Miscellaneous (cont) |
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Diablo III's Possible NPCs |
Franklin Burroughs - Humbart Wessel - Pablo DeSoto - Quov Tsin - Kentril Dumon - Zayl |
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NPCs of Diablo II |
Act I:
Akara -
Charsi -
Chickens -
Deckard Cain -
Flavie -
Gheed -
Kashya -
Rogue NPCs -
Warriv
|
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NPCs of Diablo I |
Diablo NPCs:
Adria -
Cain -
Cows -
Farnham -
Gillian -
Griswold -
Kael Rills -
Ogden -
Pepin -
Wirt
|
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Minor A-K |
Achilios - Adria - Akara - Albord - Aldric Jitan - Alkor - Anya - Arkaine - Asheara - Assur - Atma - Augustus Malevolyn - Baerna - Banagar - Benjin - Brek - Buyard Cholik - Camylle - Celestia - Cornelius - Darrick Lang - Diomedes - Drognan - Edgewulf - Elora - Elzix - Emilye - Fara - Farnham - Fautzin - Galeona - Garda - Gheed - Gillian - Gorst - Greiz - Griswold - Guthwulf - Hagan - Halbu - Hanos Jeronnan - Hargo - Hays - Hratli - Hrothwulf - Humbart Wessel - Hunfrith - Hyram - Icharion - Jace - Jamella - Jerhyn - Jodas - Juris Khan - Justinian IV - Kabraxis - Kara Nightshadow - Karybdus - Kashya - Kentril Dumon - Kethryes - Korlic - Kreghn - Ku Y'leh |
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Minor L-Z |
Lam Esen - Larzuk - Linarian - Lysander - Malah - Mat Hu-Ring - Meshif - Mirakodus - Mordecai - Natalya - Nefriti - Nellia - Nihlathak - Nor Tiraj - Norrec Vizharan - Ogden - Ord Rekar - Orlif - Ormus - Oskal - Palashia - Pepin - Qarak - Qual-Kehk - Riordan Nesardo - Sadun Tryst - Salene Nesardo - Sardak - Sarnakyle - Septumos - Simon - Talic - Taramis Volken - Tilgar - Tobio - Toko - Tylwulf - Vischar Orous - Warriv - Wirt - Wulfgar - Xazax - Zagraal - Zayl - Zorea |
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