Fanmade:Martial Arts Skill Tree

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  • Mantis Strike

The warrior puts his weapons away and attacks with hands, but his fingers form a "mantis" /see Gen from Street Fighter Alpha 3/. This is a special attack that strikes the lymph nodes of the enemy, causing a paralyse effect for a moment /1 second/. With each press of the skill button the warrior strikes once and the enemy is paralysed for one second. There is a good chance to make a critical strike.

Adding points to this skill will increase the damage and the chance to make a critical strike.


  • Mantis Combo

A fast combo of Mantis fists and elbows that pushes the enemies back and paralyses them for a moment. When the enemies are more than one the blows are divided to each of them (like Zeal attack but with fists and elbows). The chance to make a critical strike is decreased, because the attack is fast, but still there is a chance to hurt the enemy critically.

Adding points to this skill increase the damage, the chance to hit and the count of blows. The chance to make a critical strike also increases.


  • Lethal strike (Palm strike)

An incredibly strong strike with palm in the chest of the enemy. The Dragon Warrior draws a circle with his hand and wings it to the enemy’s chest. The effect is destructive. The opponent is knocked out dead or almost dead. When the enemy is armored the effect is not that destructive. Adding points to this skill will increase the damage.

Addnig points to this skill increase the damage and thechance to make a critical strike.


  • Kick Combo

The Dragon Warrior does a combo of mawashies (spinned kick) scissors kicks and butterfly kicks that beats the enemies back and stuns them (something like Zeal attack with kicks). The enemies that are struck and are lower level are knocked out. The maximum count of kicks is 8. When there is a single enemy the kicks are three or five.

Adding points to this skill increrase the damage, the chance to hit, the stun duration and the count of kicks.


  • Mawashi (Mavashi)

A strong kick that knocks the enemy and stuns him for a long time. The Dragon Warrior spins and kicks the enemy’s head.

Adding points to this skill will increase the damage, the chance to hit and the stun duration.


  • Tiger Teeth

The Dragon Warrior jumps with his feet towards the enemy’s head, he wedges it in between them and spins in the air braking the opponent’s neck. This move was shown in The Matrix Reloaded when Morpheus fought an agent on the top of a truck.

Adding points to this skill wil increase the damage and the chance to grab the enemy so he doesn't dodge your attack.


  • Deer Jump

The Dragon Warrior jumps high in the air, does some stunts (like the fighters from Mortal Kombat) and hits the enemy with his feet. The enemy is knocked out and stunned. When there is no target the warrior just jumps to the new location. The length of the jump depends on the skill level. This skill is different from the Barbarian skill Leap attack because the warrior strikes with his feet and does not hurt more than one enemy.

Adding points to this skill will increase the damage, the chance to hit and the lenght of the jump.


  • Cobra Strike

A lightning fast strike with fingertips in the enemy’s throat. It makes him stop moving and he chokes for a while. It can cause the weaker enemy’s death. This skill is available to living humanoid creatures only.

Adding points to this skill will increrase the damage, the critical blow chance ant the choke duration of the enemy.


  • Paralyse

This move was shown in the Tiger and Dragon movie when the murderer Jade Fox paralysed one of her enemies by touching several lymph nodes on his chest. The skill looks the same way, but there are red sparkles when the hand touches the body. Then the enemy is paralysed for a limited time - he freezes in the middle of his movement. After paralysing your foe, the chance to make critical hit with the next blow, increases dramatically. Some enemies like Undead and non-humanoid creatures are not affected by Paralyse. Let's be realists. Also some enemies that are higher level will also not be affected, so add points to the skill.

Adding points to this skill increases the duration of paralyse, the chance to make critical strike and the chance to affect higher level enemies.


  • Eagle Talons

The warrior jumps in mid air and swings his hands aside sliking the enemy with Eagle Talons a special technique meant to cut trough enemy's throat. It also has the chance to open wounds. Costs mana.

Adding points to this skill will increase the damage and the chance to open wounds.


  • Meditation

This skill works like Flask Up in WOW. When activated, the warrior sits on the ground and meditates. The meditation lasts 25 seconds and if you interrupt it with moving or attacking, you won't get bonuses and will have to do it all over again. The bonuses from Meditation after you complete it are: increased Damage and Defence, boosted Dexterity, Life and Mana, increased resistances with some percents and also increased chance to make critical strike. You get these bonuses for 25 minutes.

When in a party with other players: everyone gets close to the Dragon Warrior /the area of effect is small/ and he casts the spell. Everyone sits on the ground and meditates. When the Meditation is complete small white sparkles start dancing around your character's body - the indication for Meditation bonuses.

Adding points to this skill increase the Damage, Defence, Dexterity, Life, Mana, resistances and chance to make critical strike - the bonus attributes.


  • Kobo Djutsu - the art of bone breaking

A passive skill that increase the chance to break bones, but only if you use Martial Arts skills. This requires creating a brand new feature in the game called Bone Breaking /see below/. Breaking the bones of enemies will affect their behaviour in combat and movement. If the enemy is higher level, the chance to break his bones is lower, so add points to the skill.

Adding points to this skill will increase the chance of breaking bones.


  • Bone Breaking /option/

You can break different parts of your enemy's body and they affect in different way.

Head breaking - a/ Minor fracture - causes lower Dexterity. b/ Major fracture - causes death.

Neck breaking - causes death, but it happens only in special occasions - special monster or special move.

Shoulder breaking - causes slower attack, lower Damage /Strength/ and lower Dexterity.

Rib breaking - causes slower movement, lower Dexterity and Defence.

Arm breaking - causes slower attack, lower Damage /Strength/, lower Dexterity and lower Defence, or if holding a shield - also lower Chance to Block.

Hand breaking - causes lower Dexterity.

Leg breaking - causes slower movement and hobbling, lower Defence and disabled jump skills.

Foot breaking - causes slightly slower movement and hobbling.

Wearing armor decreases the chance to break bones. When attacked there's a random chance to break different parts of the body. When a bone is broken, a diagram displays it and there is a text that says what is broken. When breaking bones, there is a sparkle like the critical strike, but it's red. To heal fractures, you must drink special potions - Fracture Potions - each potion heals one fracture. Mace class weapons should also break bones.


  • Saki /Sa Ki/ - Sensing the Murderer

A passive skill that allows the warrior sense lurking enemies and also increases his defence. It aslo decreases the chance to be critically hit. When there is a lurking enemy, your character's body glows with a violet aura. If the enemy is higher level, you won't detect him, so add points to the skill.

Adding points to the skill will increase the chance to detect lurking enemies, will decrease the chance to be critically struck and will increase your defence.


  • Regeneration - passive

A passive skill that gives the ability to regenerate with time.

Adding points to the skill will increase the Life regeneration speed with some percents.