Caster
A caster type class or monster, is capable of using magical spells, skills or spell-like abilities to accomplish tasks rather than brute force and melee combat. They are usually not excluded from melee, but they generally prefer (through AI or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are ranged, uses an Area of Effect or both.
In some cases the term caster just refers to a character or monster who are executing a skill or spell.
Caster Classes
In Diablo III, the following classes are considered "caster" classes:
- Wizard - Pure spell caster. Has melee spells, but don't physically hit monsters often.
- Witch Doctor - Spell caster with some random bits thrown in for ranged and close combat.
- Other classes - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.
Old Caster Classes
In Diablo II, there is primarily two caster classes:
- Sorceress - Pure spell caster. Can hit in melee, but it's virtually suicide.
- Necromancer - Pure caster (summoner). Calls corpses or inanimate objects army to fight for him. Also uses spells.
All other classes uses mana for their skills and spells, but are more melee oriented.
In Diablo I, all classes can use all spells, but only the Sorcerer excels in spell usage.
Caster Type Monsters
Monsters that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:
- Goatman Shaman - Frost Nova is one known spell. They are likely able to use other offensive and defensive abilities.
- Dark Cultist - Can cast a Firebolt type spell, and summon Dark Demons for assistance.
A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.
- Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player debuffs.
- Gameplay-changing skills, primarily Area of Denial effects.
- Defensive spells are usually buffs, healing or resurrection spells.
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