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Breakpoints are found in 2D games, and they refer how fast animations for attacking, spell casting, hit recovery, and many other things are displayed in frame-based games such as Diablo II.
Since Diablo 3 runs in a 3D engine, it does not have literal breakpoints; animations can display however fast or slow the game wishes. That said, there might be values that must be met in various bonuses for the improvements to become noticeable.
==Breakpoints in Diablo 2==
In D1 and D2, breakpoints referred to how fast animations for attacking, spell casting, hit recovery, and many other things function in frame-based games such as Diablo II. Since D2 runs at 25 frames per second, various calculations had to be increased to a certain level to show an improvement; incremental changes didn't matter.
For instance, an unmodified D2 Barbarian swung an unmodified one-handed weapon at 7 frames per second. He required 9 [[IAS]] (increased attack speed) to drop down to 6 frames, 20 IAS for 5 frames, 42 IAS for 4 frames, 86 IAS for 3 frames, and 280 IAS for 2 frames. 1 frame was not possible. So a Barbarian at 20-41 IAS was at 5 frames. Not until he reached 42 IAS did the speed of his attack become one frame quicker.
* See extensive discussion of {{iw|breakpoint breakpoints}} and many {{iw|breakpoint_tables breakpoint tables}} in the D2 section of the wiki.
[[category:reference]]
[[category:combat]]
Since Diablo 3 runs in a 3D engine, it does not have literal breakpoints; animations can display however fast or slow the game wishes. That said, there might be values that must be met in various bonuses for the improvements to become noticeable.
==Breakpoints in Diablo 2==
In D1 and D2, breakpoints referred to how fast animations for attacking, spell casting, hit recovery, and many other things function in frame-based games such as Diablo II. Since D2 runs at 25 frames per second, various calculations had to be increased to a certain level to show an improvement; incremental changes didn't matter.
For instance, an unmodified D2 Barbarian swung an unmodified one-handed weapon at 7 frames per second. He required 9 [[IAS]] (increased attack speed) to drop down to 6 frames, 20 IAS for 5 frames, 42 IAS for 4 frames, 86 IAS for 3 frames, and 280 IAS for 2 frames. 1 frame was not possible. So a Barbarian at 20-41 IAS was at 5 frames. Not until he reached 42 IAS did the speed of his attack become one frame quicker.
* See extensive discussion of {{iw|breakpoint breakpoints}} and many {{iw|breakpoint_tables breakpoint tables}} in the D2 section of the wiki.
[[category:reference]]
[[category:combat]]