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Resistances

1,249 bytes added, 05:25, 23 June 2009
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Frost resistance decreases the amount of damage received from frost spells, but won't make you immune to slow or freeze effects.
 
==Damage Types==
[[Image:Barb-cleave2.jpg|thumb|300px|A cold [[crit]] freezes the target. (The red slash is part of the [[Cleave]] skill graphic, not fire.]]
Each different types of damage deal special bonus effects in Diablo III, and have different bonuses when they occur with [[critical hit]]. These effects are known to work on monsters: how much this will translate to damage dealt to players, from [[PvM]] or [[PvP]], is unknown.
 
See the [[combat]] page for more details.
 
* '''Physical Damage: '''
** Critical hit: Deals double damage. Might also knockback, but not confirmed.
* '''Arcane Damage:''' Purple in coloration.
** Critical hit: Arcane crits "silence" targets. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
* '''Cold Damage: ''' Blue in coloration.
** Critical hit: Cold crits freeze targets for 2 seconds.
* '''Fire Damage:''' Red in coloration.
** Critical hit: Fire crits set targets ablaze, adding [[DoT]] to the initial fire damage.
* '''Lightning Damage: ''' White in coloration.
** Critical hit: Lightning crits stun targets for 2 seconds.
* '''Toxic Damage:''' Green in coloration.
** Critical hit: Toxic (poison) crits deal an unknown bonus.
 
[[Category:Game terms]]
[[Category:Character]]
[[category:combat]]