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==Auto Attribute Defense==
Many fans have been critical of the auto-attribute change in Diablo III, with their complaints grouped into several key issues. Bashiok addressed these, point by point, in a length forum post in December 2008. [http://www.diii.net/blog/comments/the-next-gen-attributesystem/], and Jay Wilson has spoken on the issue as well. Here follow some quotes from them, addressing the main issues of contention.
===Benefits of auto-attributes===
They make the game easier to get into, and keep players from ruining their character.
::'''Jay Wilson:''' For the most part attribute spending in Diablo II was a great way, when you didn’t know how to play the game, to break your character. Most people didn’t know where to put them and when they found out the answer was always kind of weird like "Put 5 points in Energy and then all the rest of the points in Vitality." [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/]
[[category:character]]
[[category:basics]]