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Inventory

831 bytes added, 12:10, 3 April 2009
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[[Image:Diablo_3_Inventory.png|thumb|250px|right|Inventory in [[Diablo 3]]Annotated inventory menu, April 2009.]]
A character's '''Inventory''' is the menu page that shows the [[paper doll]] with currently-equipped [[items]], and the inventory where spare items are stored. The inventory system has changed a great deal from how it functioned in ''Diablo II'', and it will continue to evolve as the game development process continues.
==Inventory ViewLayout== The picture to the right show how the inventory looks window is laid out in Diablo III. While the details of this display have evolved during the game's development, the basic form seems set.
The inventory window takes up less space than it did paper doll is on top, with shoulders and pants added to the item slots we saw in Diablo II. The [[talisman]] is seen below the paper doll on the right, while an empty space on the lower left must be reserved for some future feature.
Note that Below the area that paper doll is visually the hand on the left inventory grid, which has repeatedly changed in form and function. One feature returning from Diablo II is actually right hand slot on the screen and vice-versagold counter, just like DxAxxxTyriel's image with the amount of coin a character is printed forcarrying shown numerically, and no inventory space required to hold the money. It's  One thing the left hand designers have stressed is their desire to fit in a lot of inventory storage, while keeping the items large enough for players to appreciate the '''character''' graphics. The newly-added inventory tab system was inspired by this goal, and the tab for large items allows them to fill boxes big enough for their details to remain visible. Small items look okay in smaller boxes. There are no charms in Diablo III, and as far as it wereis known, no other items that force a trade-off between storage space and bonus stats.
Each Tab will have a bag assigned to it, each bag will have a predetermined number of slots. Players will start with standard bags in each tab, which will likely only hold a small % of the maximum possible. (In the Blizzcon build, October 2008, with a slightly different inventory system, new characters had 10 out of a maximum of 30 spaces available.) As players progress, they will find larger bags, which add more storage spaces to the inventory. It's not known if one type of bag will add spaces to each tab; for instance a bag might give 6 large slots and 12 small, or there might be different bags for each inventory tab. Nothing is known about quest item storage limits either; it might be necessary to finish a quest or abandon it, before new quest items could be picked up?
 
==Stash==
Since no specifics or screenshots of the stash have yet been revealed, we can only take them at their word.
 
==Development==
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==Fan Requests==
When the 1-item-slot bags were revealed, there were some fans who would rather have an inventory with the multiple square items in the actual bag, and the newer version from April 30 is a little step in that direction. Some still want the original D1 and D2 bags though, but it's highly unlikely to change. Here is a quote from a discussion between a [[Battle.net]] member and [[Bashiok]]: [http://www.blizzblues.com/us/all-items-shuld-1-inv-square-space-14318915054.html]