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Necromancer skills

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<skill class="Necromancer">Grim Scythe</skill>
= SECONDARY =
=== Death Nova Secondary==='''Base {{Skill'''(Poison)description header}}<skill class="Necromancer">Death Nova</skill><skill class="Necromancer">Bone Spear</skill><skill class="Necromancer">Skeletal Mage</skill>
* '''Cost: 20 '''Essence===Blood & Bone===** Unleash a Nova that deals '''350% '''weapon damage to all enemies within '''25 '''yards.{{Skill description header}}<skill class="Necromancer">Bone Armor</skill><skill class="Necromancer">Bone Spirit</skill><skill class="Necromancer">Blood Rush</skill><skill class="Necromancer">Simulacrum</skill>
* '''Tendril Nova '''(Physical)===Reanimation===** Now heals you for '''1% '''{{Skill description header}}<skill class="Necromancer">Land of the Dead</skill><skill class="Necromancer">Command Skeletons</skill><skill class="Necromancer">Command Golem</skill><skill class="Necromancer">Army of your health per target hit and reduces damage dealt to '''225%'''.the Dead</skill>
* '''Bone Nova '''(Physical)
** Spines radiate outward and deal '''475% '''weapon damage within '''12 '''yards.
* '''Blood Nova '''(Physical)
** Spend 10% health to unleash a Blood Nova that deals '''450% '''weapon damage to all nearby enemies within '''25 '''yards.
 
* '''Blight '''(Poison)
** Leave a lingering patch of blight on the ground slowing enemies by '''60% '''and causing them to deal '''15% '''less damage for '''1 '''second.
 
* '''Unstable Compound '''(Poison)
** Each cast increases the radius of your next Nova by '''5 '''yards up to '''2 '''times.
 
=== Bone Spear ===
* '''Base Skill '''(Physical)
** '''Cost: 20''' Essence
** Summon a piercing bone projectile that causes '''450% '''weapon damage to all enemies it passes through.
 
* '''Crystallization '''(Cold)
** Each enemy hit has their attack speed reduced by '''20% '''and your attack speed is increased by '''3% '''for '''3 '''seconds stacking up to '''10 '''times.
 
* '''Shatter '''(Physical)
** Instead of piercing now detonates on the first enemy hit dealing '''450% '''to all enemies within '''15 '''yards.
 
* '''Blighted Marrow '''(Poison)
** Damage is increased by '''15% '''for each enemy Bone Spear passes through.
 
* '''Blood Spear '''(Physical)
** Bone Spear turns into Blood Spear. Damage is increased to '''518% '''weapon damage at the cost of '''10% '''health.
 
* '''Teeth '''(Physical)
** Launches '''5 '''razor sharp teeth that deal '''300% '''weapon damage.
 
=== Skeleton Mage ===
* '''Base Skill '''(Physical)
** '''Cost: 40 '''Essence
** Raise a skeleton from the ground to attack your foes dealing '''400% '''weapon damage per attack. Lasts '''6 '''seconds.
 
* '''Gift of Death '''(Physical)
** Risen Skeletons leave a corpse behind when they die or expire.
 
* '''Singularity '''(Physical)
** Consumes all Essence to summon a powerful minion. The minion’s damage is increased by '''3% '''for every point of Essence consumed.
 
* '''Life Support '''(Physical)
** Risen Mages cost '''10% '''health to cast but lasts an additional '''2 '''seconds.
 
* '''Contamination '''(Poison)
** Raise a contaminated mage that channels an aura of decay for '''175% '''weapon damage for its duration.
 
* '''Skeleton Archer '''(Cold)
** Raise a Skeleton Archer that deals '''400% '''weapon damage.
** Skeleton Archers increase your attack speed by '''3% '''for '''5 '''seconds each time they deal damage. Max '''10 '''stacks.
 
= BLOOD & BONE =
=== Bone Armor ===
* '''Base Skill '''(Physical)
** '''Cost: 10 '''Essence
** '''Cooldown: 10 '''seconds
** Rip bones from nearby enemies, dealing '''150% '''weapon damage, and create armor that reduces damage taken by '''3% '''per enemy hit up to a maximum of '''10 '''enemies. Bone Armor lasts '''60 '''seconds.
 
* '''[Placeholder] Increased Damage '''(Physical)
** Damage dealt to enemies is increased by '''200%'''.
 
* '''[Placeholder] Immunity''' (Physical)
** Your armor absorbs all incoming damage for '''5 '''seconds and grants immunity to all control impairing effects.
 
* '''Dislocation '''(Physical)
** Enemies hit are also stunned for '''2 '''seconds.
 
* '''Thy Flesh Sustained '''(Physical)
** '''Cost: 20% '''Health
** Increases your Life per Second by '''10% '''per target hit.
 
* '''Reap of Anguish '''(Physical)
** Bone Armor also increases your movement speed by '''1%''' for each enemy hit.
 
=== Bone Spirit ===
* '''Base Skill '''(Physical)
** Launch a Bone Spirit that will seek enemies. Deals '''4000% '''damage on impact.
** ''You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.''
 
* '''Possession '''(Physical)
** Bone Spirit will now charm the target for '''10 '''seconds at the cost of '''10% '''health.
 
* '''Panic Attack '''(Poison)
** Enemies within '''10 '''yards are feared for '''2 '''seconds when Bone Spirit detonates.
 
* '''Poltergeist '''(Cold)
** Increases the maximum number of charges to 4.
 
* '''Unfinished Business '''(Cold)
** Bone Spirit explodes dealing '''1250% '''weapon damage to all enemies within '''10 '''yards on detonation.
 
* '''Astral Projection '''(Cold)
** Damage is increased by '''15% '''for each enemy that Bone Spirit passes through while seeking its target.
 
=== Blood Rush ===
* '''Base Skill '''(Physical)
** '''Cooldown: 5 '''seconds
** '''Cost: 5% '''Health
** Shed your mortal flesh and reappear up to '''50 '''yards away.
 
* '''Transfusion '''(Physical)
** Heals for '''2% '''of your maximum health for every enemy passed through.
 
* '''Hemostasis '''(Physical)
** Removes the health cost.
 
* '''Metabolism '''(Physical)
** Blood Rush now has '''2 '''charges, but its health cost is doubled.
 
* '''Potency '''(Physical)
** Increases your armor by '''100% '''for '''2 '''seconds after casting.
 
* '''Molting '''(Physical)
** Leaves a corpse at your original location when used.
=== Simulacrum ===
* '''Base Skill''' (Physical)
** '''Cost: 50% '''Health
** '''Cooldown: 120 '''seconds
** Create a Simulacrum made of blood that will duplicate your Essence Spenders for '''15 '''seconds.
 
* '''Reservoir''' (Physical)
** Your maximum Essence is increased by '''100% '''while your Simulacrum is active.
 
* '''Cursed Form '''(Physical)
** While active, your curse skills now apply all three curses.
 
* '''[Placeholder] Blood Debt '''(Physical)
** Life costs for skills are reduced by '''75% '''while Simulacrum is active.
 
* '''Blood and Bone '''(Physical)
** Now also creates a Simulacrum of Bone, but the duration is reduced to '''10 '''seconds.
 
* '''Self Sacrifice '''(Physical)
** If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
 
= REANIMATION =
=== Land of the Dead ===
* '''Base Skill '''(Physical)
** '''Cooldown: 120 '''seconds
** All corpse skills can be used at will for '''5 '''seconds.
 
* '''Invigoration '''(Physical)
** Your skills do not cost Essence while Land of the Dead is active.
 
* '''Frozen Lands '''(Cold)
** Enemies in the Land of the Dead are periodically frozen.
 
* '''Plaguelands '''(Poison)
** Land of the Dead deals up to '''5,000% '''weapon damage to enemies over its duration.
 
* '''Land of Plenty '''(Physical)
* You are healed for '''2% '''of your maximum life whenever you kill an enemy while Land of the Dead is active.
*
* '''Shallow Graves '''(Physical)
** Every '''10 '''enemies killed extends the duration by '''1 '''second up to a maximum of '''2 '''seconds.
 
=== Command Skeletons ===
* '''Base Skill '''(Physical)
** '''Cost: 50 '''Essence
** '''Active: '''Command your skeletal minions to attack the target and increase their damage by '''50% '''for '''5 '''seconds.
** '''Passive: '''Raise skeletons from the ground every '''2 '''seconds to a max of '''7''' skeletons. Skeletal minions deal '''50% '''weapon damage per attack.
 
* '''Enforcer '''(Physical)
** Reduces the active Essence cost to '''25'''.
 
* '''Dark Mending '''(Physical)
** Skeletal minions will heal you for '''0.5% '''of your total health per hit while being commanded.
 
* '''Freezing Grasp '''(Cold)
** The target of your command is frozen for '''3 '''seconds.
 
* '''Kill Command '''(Poison)
** Now commands your skeletons to explode, dealing '''80% '''weapon damage to enemies within''' 15 '''yards.
 
* '''Frenzy '''(Physical)
** Commanded skeletons go into a frenzy, gaining '''25% '''increased attack speed for the duration.
=== Command Golem ===
* '''Base Skill '''(Poison)
** '''Cooldown: 60 '''seconds
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''5 '''corpses.
** '''Passive: '''Raise a Flesh Golem to fight for you. Flesh Golem deals '''450% '''weapon damage per attack.
 
* '''Bone Golem '''(Physical)
** '''Active: '''The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for '''2 '''seconds.
 
* '''Blood Golem''' (Physical)
** '''Active: '''The Golem sacrifices itself healing you for '''25% '''of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for '''450% '''weapon damage.
 
* '''Flesh Consuming Golem '''(Poison)
** '''Active: '''The Golem consumes corpses at the targeted location increasing its damage by '''30% '''per corpse.
 
* '''Decay Golem '''(Poison)
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''8''' corpses.
 
* '''Ice Golem '''(Cold)
** '''Active: '''Command the Golem to the targeted location where it freezes enemies for '''3 '''seconds and increases their chance to be critically struck by '''10% '''for '''10 '''seconds.
=== Army of the Dead ===
* '''Base Skill '''(Physical)
** '''Cooldown: 120 '''seconds
** Raise a massive skeletal army to pummel the targeted location dealing '''3000% '''weapon damage in a '''15 '''yard radius.
 
* '''Catatonic Grasp '''(Poison)
** Hands raise from the ground and immobilize enemies in place for '''5 '''seconds.
 
* '''Frozen Army '''(Cold)
** Weapon damage increased to '''3600% '''and they attack all enemies in a line.
 
* '''Unconventional Warfare''' (Physical)
** Skeletons will rise from the ground and attack random targets for '''4 '''seconds.
 
* '''[Placeholder]''' '''Death Valley '''(Physical)
** The skeletal army knocks all effected enemies towards the center.
 
* '''Dead Storm '''(Physical)
** Raise a storm of the dead that surround you damaging enemies for '''2000% '''weapon damage over '''5 '''seconds.
= CURSES =