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Necromancer skills

2,108 bytes removed, 01:59, 16 July 2017
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PRIMARY
Below are all the [[Necromancer]] skill released for the Necromancer beta test prior to launch.
= PRIMARY = === Bone Spikes =[[Active Skills]]== * '''Base Skill''' (Physical)** '''Generate: 24''' Essence.** Summon bone spikes from the ground dealing '''150%''' weapon damage per second.  * '''Sudden Impact''' (Physical)** Bone spikes stun enemies for '''1''' second. * '''Path of Bones''' (Physical)** Now unleashes a line of spikes that deals '''100%''' weapon damage. Damage is increased by up to '''100%''' for those further away.  * '''Bone Pillars''' (Poison)** Instead strikes the target and up Click to two nearby enemies with large bone pillars for '''150%''' weapon damage.  * '''Frost Spikes''' (Cold)** Leaves a frost patch that reduces the movement speed by '''60%''' for '''2''' seconds.  * '''Blood Spikes''' (Physical)** Enemies bleed individual skill pages for '''50%''' weapon damage over '''2''' seconds and heal you for '''0.5%''' of your total life over the duration.  === Siphon Blood === * '''Base more details about these skills including numbers, screenshots, Skill''' (Physical)** '''Generate: 15''' Essence each time damage is dealt.** Siphon the blood from the targeted enemy dealing '''300%''' weapon damage.** Siphon Blood heals you for '''2%''' of your total health every second while channeled. * '''Suppress''' (Cold)** Enemies are also slowed by '''75%'''. * '''Purity of Essence''' (Physical)** Essence gained is increased to '''20''' while you are at full health. * '''Drain Life''' (Physical)** Increases the amount of health restored to '''6%''' but no longer restores Essence. * '''Power Shift''' (Poison)** Damage is increased by '''10%''' each time damage is dealt. Max '''10''' stacks. * '''Blood Sucker''' (Physical)** You pull in all health globes within '''40''' yards while siphoning.  === Grim Scythe === * '''Base Skill''' (Physical)** '''Generate: 12''' Essence per enemy hit** Slash with a summoned Scythe in front of you dealing '''150%''' weapon damage as Physical. * '''Blood Scythe''' (Physical)** Heal for '''1%''' of your health per enemy hit. * '''Execution''' (Physical)** Enemies below '''20%''' health have a '''5%''' chance to be decapitated Rune information, blue quotes, and instantly killed. * '''Frost Scythe''' (Cold)** Each enemy hit increases your attack speed by '''1%''' for '''5''' seconds. Max '''15''' stacks. * '''Dual Scythes''' (Physical)** Slash with two summoned Scythes in front of you dealing '''150%''' weapon damage as Physical and push enemies together. * '''Cursed Scythe''' (Poison)** Enemies hit by the scythe have a '''15%''' chance to be inflicted with a random cursemuch more.
===Primary===
{{Skill description header}}
<skill class="Necromancer">Bone Spikes</skill>
<skill class="Necromancer">Siphon Blood</skill>
<skill class="Necromancer">Grim Scythe</skill>
= SECONDARY =