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{|
!Values
!Rank 25 Bonus
!colspan="2"!|Notes
|-
!colspan="54"|[[Bane of the Powerful]]
|rowspan="2"|[[File:Legem-bane-of-the-powerful-icon2.jpg]]
|-
|Gain 20% increased damage for {{c_blue|X}} seconds after killing an elite pack.
|Starts at Start:{{c_blue|25}} and increases by Increase:{{c_blue|1}} per rank
|15% Increased Damage to Elites
|One of the most popular gems, this grants a big damage buff, works with every type of build, and enjoys around 100% up-time in Rifts, where Elites abound.
|-
!colspan="54"|[[Bane of the Trapped]]
|rowspan="2"|[[File:Legem-bane-of-the-trapped-icon.JPG|Legem-bane-of-the-trapped-icon.JPG]]
|-
|Increase damage against enemies under control-impairing effects by {{c_blue|X%}}
|Starts at Start: {{c_blue|15%}} and increases by Increase: {{c_blue|0.3%}} per rank
|Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
|The Aura at Rank 25 has no visual display, but it does proc the gem itself; so monsters near the hero are slowed and thus take increased damage.
|-
!colspan="54"|[[Boon of the Hoarder]]
|rowspan="2"|Needs Pic
|-
|{{c_blue|X%}} chance to cause an explosion of gold when you kill an enemy
|Starts at Start: {{c_blue|25%}} and increases by Increase: {{c_blue|1.5%}} per rank
|Gain 30% increased movement speed for 2 seconds after picking up gold.
|The first time found (on an account) it will only drop from [[Greed]], found in [[The Vault]].
|-
!colspan="54"|[[Enforcer]]
|rowspan="2"|[[File:Legem-enforcer-icon.jpg|right]]
|-
|Increases the damage of your pets by {{c_blue|X%}}
|Starts at Start: {{c_blue|15%}} and increases by Increase: {{c_blue|0.3%}} per rank
|Your pets take 25% reduced damage.
|The rank 25 bonus is irrelevant for pets that are not targeted and do not take damage, such as [[Hydras]] or [[Sentries]].
|-
!colspan="54"|[[Esoteric Alteration]]
|rowspan="2"|[[File:Esoteric-alteration-icon.jpg|right]]
|-
|Gain{{c_blue|X%}} non-Physical damage reduction|Starts at Start: {{c_blue|10%}} and increases by Increase: {{c_blue|0.5%}} per rank
|While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.
|A very powerful defensive gem, added in [[Season Two]].
|-
!colspan="54"|[[Gem of Ease]]
|rowspan="2"|[[File:Gem-of-ease-icon.jpg|right]]
|-
|Monster kills grant +{{c_blue|X}} experience
|Starts at Start: {{c_blue|500}} and increases by Increase: {{c_blue|50}} per rank
|Level requirement reduced to 1
|Sockets into Weapons rather than jewelry. Useful for [[twink]]ing
|-
!colspan="54"|[[Gem of Efficacious Toxin]]
|rowspan="2"|[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]
|-
|Poison all enemies hit for {{c_blue|X%}} weapon damage over 10 seconds.
|Starts at Start: {{c_blue|1000%}} and increases by Increase: {{c_blue|50%}} per rank|All enemies you poison take 10% increased damage from all sources.
|A popular gem for big damage over time, but less useful for characters who kill enemies very quickly. One of the more powerul Rank 25 bonuses
|-
!colspan="54"|[[Gogok of Swiftness]]
|rowspan="2"|[[File:Legem-gogok-of-swiftness-icon.jpg|right]]
|-
|50% chance on hit to gain Swiftness, increasing your Attack Speed by {{c_blue|X%}} for 4 seconds. This effect stacks up to 15 times.
|Starts at Start: {{c_blue|1%}} and increases by Increase: {{c_blue|1%}} per rank
|Gain 1% Cooldown Reduction per stack of Swiftness
|The Attack Speed increase is useful to some builds, but this gem is most valued for the massive [[CDR]] granted by the Rank 25 property.
|-
!colspan="54"|[[Invigorating Gemstone]]
|rowspan="2"|[[File:Legem-invigorating-gemstone-icon.jpg|right]]
|-
|While under any control-impairing effects, reduce all damage taken by {{c_blue|X%}}
|Starts at Start: {{c_blue|30%}} and increases by Increase: {{c_blue|0.4%}} per rank
|Heal for 20% of maximum life when hit by a control-impairing effect.
|As with the other original batch of defensive gems, this is one of the least-used gems.
|-
!colspan="54"|[[Mirinae, Teardrop of the Starweaver]]
|rowspan="2"|[[File:Legem-mirinae-teardrop-icon.jpg|right]]
|-
|15% chance on hit to smite a nearby enemy for {{c_blue|X%}} weapon damage as Holy.
|Starts at Start: {{c_blue|1000%}} and increases by Increase: {{c_blue|40%}} per rank
|Smite a nearby enemy every 5 seconds
|The smite can hit virtually any enemy on the screen, making the "nearby" description fairly inaccurate. On the whole this adds huge damage to individual targets, but not as much to large groups compared to other gems
|-
!colspan="54"|[[Molten Wildebeest's Gizzard]]
|rowspan="2"|[[File:Molten-wildebeests-gizzard-icon.jpg|right]]
|-
|Regenerate {{c_blue|X}} Life per Second
|Starts at Start: {{c_blue|10000}} and increases by Increase: {{c_blue|1000}} per rank
|After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.
|Another powerful defensive gem added in [[Season Two]]. This gem synergizes very well with defensive buffs that prevent the character from taking damage, and the Rank 25 power can fuel itself, as the 200% absorb shield keeps the player from taking damage.
|-
!colspan="54"|[[Moratorium]]
|rowspan="2"|[[File:Legem-moratorium-icon.jpg|right]]
|-
|25% of all damage taken is instead staggered and dealt to you over {{c_blue|X}} seconds.
|Starts at Start: {{c_blue|3}} and increases by Increase: {{c_blue|0.1}} per rank
|10% chance on kill to clear all staggered damage.
|Another of the initial batch of defensive gems that proved little-used.
|-
!colspan="54"|[[Pain Enhancer]]
|rowspan="2"|[[File:Legem-pain-enhancer-icon.jpg|right]]
|-
|Critical hits cause the enemy to bleed for {{c_blue|X%}} weapon damage as Physical over 3 seconds.
|Starts at Start: {{c_blue|500%}} and increases by Increase: {{c_blue|30%}} per rank
|2% increased Attack Speed for each bleeding enemy within 20 yards.
|Best used with character with high Crit chance and AOE attacks.
|-
!colspan="54"|[[Simplicity’s Strength]]
|rowspan="2"|[[File:Legem-simplicitys-strenght-icon.jpg|right]]
|-
|Increase the damage of primary skills by {{c_blue|X%}}
|Starts at Start: {{c_blue|25%}} and increases by Increase: {{c_blue|0.5%}} per rank
|Primary skills heal you for 2% of maximum health on hit.
|Probably the least used offensive gem from the initial batch, as primary skills are so weak compared to Spenders.
|-
!colspan="54"|[[Taeguk]]
|rowspan="2"|[[File:Legem-taeguk-icon.jpg|right]]
|-
|Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to {{c_blue|X}} times
|Starts at Start: {{c_blue|20%}} and increases by Increase: {{c_blue|1}} per rank
|Gain 0.5% increased Armor for every stack.
|This gem adds huge damage when fully stacked, but the stacks take quite a while to build up, and any lull of just 3 seconds resets them to zero. The Rank 25 property is a powerful defensive bonus, especially for melee characters who can keep it stacked and active.
|-!colspan="4"|[[Wreath of Lightning]]|rowspan="2"|[[File:Legem-wreath-of-lightning-icon.jpg|right]]|-|15% chance on hit to gain a Wreath of Lightning, dealing {{c_blue|X%}} weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.|Start: {{c_blue|600%}} Increase: {{c_blue|10%}} |While under the effect of the Wreath of Lightning, gain 25% increased movement speed.|A mini-[[Conduit Pylon]], this gem zaps all nearby enemies for considerable damage. Radius is limited so close proximity to enemies is preferred.|-!colspan="4"|[[Zei’s Stone of Vengeance]]|rowspan="2"|[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]|-|Damage you deal is increased by {{c_blue|X%}} for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards|Start: {{c_blue|4%}} Increase: {{c_blue|0.05%}} |20% chance on hit to Stun the enemy for 1 second.|The damage boost is calculated when damage is dealt, so movement changes the amount.
|}